Warlock Invocations
Warlock invocations are extra abilities that the warlock gets at levels 2, 3, 5, 7, 9, 12, 15, and 18.
If an invocation has a level prerequisite, the warlock must have that number of warlock levels to take the invocation. When you gain an invocation, you can pick any invocation you meet the requirements for.
Invocations are sorted by prerequisite on this page.
Click here for a summary of changes.
Universal Invocations
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Armor of Shadows
You can cast Mage Armor on yourself at will, without expending a spell slot or material components.
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Beast Speech
You can cast Speak with Animals at will, without expending a spell slot.
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Eldritch Sight
You can cast Detect Evil and Good and Detect Magic at will, without expending a spell slot or material components.
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Eldritch Spear
When you cast Eldritch Blast, its range is 300 feet.
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Eldritch Weapon
You can imbue weapons you wield with your magic, allowing you to draw on your magical power to fight, rather than physical ability. You can use your charisma ability for the attack and damage rolls of attacks using weapons with which you have proficiency.
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Enchantment of Aptitude
Note: You can choose this invocation more than once.
You gain proficiency in two skills of your choice. If possible, one of these skills must be arcana, deception, history, intimidation, investigation, nature, or religion.
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Eyes of the Rune Keeper
You can read all writing. When trying to cast spells from spell scrolls, you count all scrolls as warlock spell scrolls.
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Fiendish Sight
You gain darkvision with a range of 120 ft. Within this range, you can see through magical darkness as well.
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Fiendish Vigor
You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
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Gaze of Two Minds
You can use your action to touch a willing humanoid and perceive through its senses for one minute. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration for another minute. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature. While under this effect, your body is blinded and deafened, but you can see and hear whatever your bonded creature can.
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Mask of Many Faces
You can cast Disguise Self at will, without expending a spell slot.
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Misty Visions
You can cast Silent Image at will, without expending a spell slot or material components.
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Otherworldly Leap
You can cast the Jump spell at will, without expending a spell slot.
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Repelling Blast
Once per turn, when you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line.
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Level 5 Universal Invocations
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Implant Suggestion
Prerequisite: 5th level
You gain the ability to manipulate the minds of creatures at rest, causing them to act according to your interests. You know the Suggestion spell, which is an extra prepared warlock spell for you.
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Any time you cast the Suggestion spell, the spell has the following modifications:
The target doesn't have to understand you if its intelligence score is 3 or lower (most beasts and unintelligent monsters).
The target can be targeted while asleep or unconscious. In this case the target has disadvantage on the saving throw, and will carry out your suggestion when they awaken.
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One with Shadows
Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
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Level 7 Universal Invocations
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Sculptor of Flesh
Prerequisite: 7th level
You learn the Alter Self spell, which counts as an extra prepared spell for you. When you cast this spell, you can affect up to 5 willing creatures within 10 ft. of you.
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Level 9 Universal Invocations
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Ascendant Step
Prerequisite: 9th level
You can cast the Levitate spell on yourself at will, without expending a spell slot or material components.
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Minions of Chaos
Prerequisite: 9th level
Choose a conjuration spell of 5th level or lower that can summon creatures (such as Conjure Elemental). You can cast the spell once as a warlock spell without expending a spell slot or using material components. You can't do so again until you finish a long rest. This spell also counts as an extra prepared spell for you, which you can cast with your spell slots.
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Whispers of the Grave
Prerequisite: 9th level
You can cast the Speak with Dead spell at will, without expending a spell slot.
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Level 15 Universal Invocations
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Master of Myriad Forms
Prerequisite: 15th level
You can cast the Alter Self spell at will, without expending a spell slot. If you also have the Sculptor of Flesh invocation, you can use that invocation at will.
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Visions of Distant Realms
Prerequisite: 15th level
You can cast the Arcane Eye spell at will, without expending a spell slot.
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Witch Sight
Prerequisite: 15th level
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
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Pact of the Chain Invocations
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Voice of the Chain Master
Prerequisite: Pact of the Chain
You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
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Familiar's Blast
Prerequisite: 3rd Level, Pact of the Chain
An familiar's blast mimics the Eldritch Blast of their bonded warlock.
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1 Action - 1 Creature* (120 ft.) - Magical
Spell Attack (using the warlock's spell attack bonus)
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Hit: 1d4 + the warlock's spellcasting ability modifier force damage.
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A familiar's blast doesn't benefit from invocations that improve their warlock's Eldritch Blast.
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Familiar's Cloak
Prerequisite: 5th level, Pact of the Chain
Familiar's Action - Self - Concentration (1 Hour) - Magical Ability
Buff
Your familiar can use an action to magically turn invisible at will. The invisibility lasts until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the familiar wears or carries is invisible with it.
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Shared Life
Prerequisite: 5th level, Pact of the Chain
You and your familiar bind your life force together.
Reaction - Magical Ability
When you take damage from a source that your familiar can see, your familiar can use their reaction to take the damage instead. Alternatively, you can do the same for your familiar, using your reaction to take the damage dealt to your familiar from a source you can see. This damage cannot be reduced in any way.
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Bonded Transposition
Prerequisite: 9th level, Pact of the Chain
Action - 60 ft. - Magical Ability
You can use an action to swap places with your familiar, as long as you are within 60 ft. of each other.
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Empowering Chains
Prerequisite: 12th level, Pact of the Chain
Your warlock familiar now attacks twice, instead of once, when it takes the attack action or uses Familiar's Blast.
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Pact of the Tome Invocations
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Book of Rituals
Prerequisite: Pact of the Tome
You can now inscribe magical rituals in your Pact Tome. Choose two spells that have the ritual tag from any class's spell list; these rituals needn’t be from the same spell list, but they must not be a higher spell level than you can normally cast. The spells appear in the tome and don't count against the number of spells you know.
With your Pact Tome in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means.
When you level up, you can pick a ritual spell from another class's spell list instead of a warlock spell of the same level.
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1st level ritual spells include Alarm, Comprehend Languages, Detect Magic, Detect Poison and Disease, Identify, Purify, Speak with Animals, Unseen Servant, and any first level spell from other 5e sources that include the ritual tag.
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Book of Magical Secrets
Prerequisite: 5th level, Pact of the Tome
Note: You can choose this invocation more than once.
Choose two spells of 5th level or lower from any class, including warlock. A spell you choose must be of a level you can cast, as shown on the Warlock Table. The chosen spells count as warlock spells for you and don't count against the number of spells you know. You can swap the spells you gain from this feature when you level up.
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Pact of the Warrior Invocations
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Fighting Style
Prerequisite: Pact of the Warrior
You can choose one of the Fighting Styles available to fighters.
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Thirsting Blade
Prerequisite: 5th level, Pact of the Warrior
You can attack with a pact weapon twice, instead of once, whenever you take the Attack action on your turn. If you are dual-wielding your pact weapons, your off-hand attack brings you to a total of three attacks.
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Pact Armor
Prerequisite: 7th level, Pact of the Warrior
You gain proficiency with heavy armor.
Infused Strikes
Prerequisite: 12th level, Pact of the Warrior
When you hit a creature with a pact weapon, the creature takes extra force damage equal to your charisma modifier (minimum 1). This invocation cannot be taken at the same time as the Lifedrinker invocation from baseline 5e rules.
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