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Combat Rules

This page is currently under construction. More will be added soon.

Actions

Actions in combat are divided into three types: ActionsBonus Actions, and Reactions. You can use one of each in each combat round.

Actions: Most actions fall into this category, including most ways to attack, most spells, and generally your most powerful features.

Bonus Actions: Most of the time, these actions are quicker to use, more minor in effect, or are meant to compliment your main actions.

Reactions: These are the only actions you can take on other creatures' turns. You get one reaction per round to use on any of your normal reaction options, and you get your reaction back at the beginning of each of your turns.

Standard Actions

Standard Actions

The following actions are available to all player characters and all creatures.

Attack

Action

When you use the Attack action, you make an attack with a weapon you are holding against a creature within range of the weapon. If you are dual-wielding, you also make an attack with your off-hand weapon, though you have disadvantage on that attack unless you have the Two-Weapon Fighting Style. If you have more than one attack, you can make the attacks against separate targets, and you can move in between attacks.

Attack of Opportunity

Reaction - 1 Creature

You can only make an attack of opportunity with a melee weapon. When a creature you can see moves at least 5 ft. further away from you while within reach of your weapon, you can make a single weapon attack against the creature.

Dash

Action - Self

For this turn, your movement speeds are doubled. If your speed is reduced while you are dashing, apply the speed reduction and then double what remains.

Disengage

Action - Self

For this turn, you do not trigger attacks of opportunity when moving away from a creature.

Dodge

You focus entirely on avoiding attacks.

Action - Self

Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0.

Help

You can lend your aid to another creature in the completion of a task or help them land a devastating blow against an opponent.

Action - 1 Creature

When you use the Help action, you choose one of two effects.

  • The creature you aid gains advantage on the next skill check they make to perform the task you are helping with, provided that they make the check before the start of your next turn.

  • You aid a friendly creature in attacking a creature within 5 feet of you. If your ally attacks the target before your next turn, their first attack roll is made with advantage.

Hide

Action - Self

You roll a stealth skill check. If you are hidden from view or otherwise have a way to avoid attention, and you roll equal to or higher than a creature's passive perception, then that creature cannot see you and does not know where you are.

Ready

Action

You choose an action or bonus action you have available, readying your action for later. Alternatively, you can prepare to move up to your speed by readying a Dash action.

When you ready an action, it counts as if you immediately use the action, feature, or spell you are readying, thus consuming spell slots, item uses, or uses of an ability as soon as you ready the action. If you ready a spell, you must maintain concentration on the spell while readying it, even if the spell does not normally require concentration.

You can then trigger your readied action at any time by using a reaction. If you do not use this readied action by your next turn, you must spend another action readying it if you want to keep it readied.

If you ready an attack, you can use abilities like Divine Smite or Stunning Strike that trigger on a weapon attack.

Search

Action

You roll a perception skill check. If you roll equal to or higher than the stealth check total made by a hidden creature, you learn their location. At your GM's discretion, you may discover other hidden things.

Attack
AoO
Dash
Disengage
Dodge
Help
Hide
Ready
Search
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