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Item List

On this page, we list every item that is currently on the Elkan Website in full detail. You can filter these items by type, rarity, and more.​

You might instead want to see the pages on nonmagical weapons or nonmagical armor, which includes starting equipment and rules for weapons and armor.

Each item has its own page with a full description.

To refine your results, you can add the following filters. Any selected filters will appear at the bottom, and can be deactivated by clicking them there. Items will only display if they match at least one selected option in each category.

 

Adamantine Ammunition

Ammunition

Uncommon

26 - 101 Gold, 0.5 - 2 lbs

Arcane Focus

Spellcasting Focuses

Common

10 Gold, 1 lbs

An Arcane Focus is bejeweled or carved to channel arcane magic. A Bard, Sorcerer, Warlock, or Wizard can use it as a spellcasting focus for arcane magic.

Arrows (Set of 20)

Ammunition

Common

2 Gold, 2 lbs

Arrows are used as ammunition for longbows and shortbows.

Augury Bones

Spell Component

Uncommon

25 Gold, 5 lbs

This is used as the material component for the Augury spell, which cannot be cast unless this component is carried by the caster.

Backpack

Containers, Sunderies

Common

2 Gold, 5 lbs

A Backpack holds up to 40 pounds within 1 cubic foot. It can also serve as a saddlebag.

Bag of Diamond Dust

Spell Component

Uncommon

100 Gold, 0.2 lbs

Diamond Dust is a component in many magical spells. This quantity is typically valued at 100 gold.

Bag of Gold Dust

Spell Component

Uncommon

25 Gold, 0.1 lbs

This is used as the material component for the Arcane Lock spell, which cannot be cast unless this component is carried by the caster.

Ball Bearings

Hunting Gear and Traps

Common

1 Gold, 2 lbs

Action - 10 ft. Square (10 ft.)

Barrel

Containers, Sunderies

Common

2 Gold, 70 lbs

A Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods.

Basket

Containers, Sunderies

Common

0.4 Gold, 2 lbs

A Basket holds up to 40 pounds within 2 cubic feet.

Bear Trap

Hunting Gear and Traps

Common

15 Gold, 40 lbs

1 Minute - 1 Space (5 ft.)

Bedroll

Exploration Supplies

Common

2 Gold, 7 lbs

Utility

Blanket

Exploration Supplies

Common

0.5 Gold, 3 lbs

Utility

Block and Tackle

Sunderies

Common

1 Gold, 5 lbs

Utility

Blowgun Needles (Set of 20)

Ammunition

Common

1 Gold, 0.5 lbs

Blowgun needles are used as for blowguns.

Bolts (Set of 20)

Ammunition

Common

2 Gold, 1 lb

Bolts are used as ammunition for hand crossbows, heavy crossbows, light crossbows.

Book

Loot

Common

25 Gold, 5 lbs

Utility

Bottle

Containers, Sunderies

Common

1 Gold, 2 lbs

A Bottle holds up to 1 pint.

Breastplate

Armor

Common

400 Gold, 20 lbs

Armor Class: 14 + Dexterity (max 16)

Bucket

Containers, Sunderies

Common

0.5 Gold, 2 lbs

A Bucket holds up to half a cubic foot of contents.

Bullseye Lantern

Lights, Exploration Supplies

Common

10 Gold, 1 lbs

Action (Consumes Oil) - 6 Hours

Caltrops

Hunting Gear and Traps

Common

2 Gold, 2 lbs

Action - 1 Space (5 ft.)

Candle

Lights, Exploration Supplies

Common

0.01 Gold, 0.1 lbs

Action - 1 Hour

Chain

Sunderies

Common

15 Gold, 40 lbs

1 Minute - 1 Creature or Object (Touch)

Chain Mail

Armor

Common

100 Gold, 55 lbs

Armor Class: 16

Chain Shirt

Armor

Common

50 Gold, 20 lbs

Armor Class: 13 + Dexterity (max 15)

Chest

Containers, Sunderies

Common

5 Gold, 25 lbs

A Chest holds up to 12 cubic feet of contents.

Clear Quartz Eye

Spell Component

Uncommon

100 Gold, 1 lb

This is used as the material component for the Clairvoyance spell, which cannot be cast unless this component is carried by the caster.

Climber's Kit

Exploration Supplies

Common

25 Gold, 12 lbs

Action

Cold Iron Ammunition

Ammunition

Common

56 - 71 Gold, 0.5 - 2 lbs

Cold Weather Clothes

Clothing, Sunderies

Common

10 Gold, 10 lbs

Cold weather clothes grant the wearer advantage on saving throws against extreme cold weather effects, but disadvantage on saving throws against extreme heat weather effects.

Common Clothes

Clothing, Sunderies

Common

1 Gold, 3 lbs

Common clothes aren't particularly nice, but they function for everyday use.

Component Pouch

Spellcasting Focuses, Spell Component

Common

10 Gold, 2 lbs

A Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells.

Crowbar

Exploration Supplies

Common

2 Gold, 5 lbs

Utility

Crystal Ball

Spell Component

Rare

750 Gold, 2 lbs

This is used as the material component for the Scrying spell, which cannot be cast unless this component is carried by the caster.

Damaged Tuning Fork

Spell Component

Uncommon

50 Gold, 0.1 lbs

This is used as the material component for the Rend the Veil spell, which cannot be cast unless this component is carried by the caster.

Druidic Focus

Spellcasting Focuses

Common

10 Gold, 1 lbs

A Druidic Focus is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus.

Fine Clothes

Clothing, Sunderies

Uncommon

15 Gold, 3 lbs

Fine Clothes are made with fine materials and crafted by experts. To fit in with polite society, fine clothes are expected of most people.

Firearm Bullets (Set of 20)

Ammunition

Common

2 Gold, 1 lb

Bullets are used as ammunition for pistols and muskets.

Grappling Hook

Exploration Supplies

Common

2 Gold, 4 lbs

Action - 50 ft.

Half Plate

Armor

Common

750 Gold, 40 lbs

Armor Class: 15 + Dexterity (max 17)

Hallowed Incense

Spell Component

Rare

500 Gold, 1 lb

Hallowed Incense is a sanctified aromatic mixture of herbs, oils, and resins, used to permanently Hallow an area. This quantity is typically valued at 500 gold.

Hide Armor

Armor

Common

10 Gold, 12 lbs

Armor Class: 12 + Dexterity (max 14)

Holy Silver and Iron Powder

Spell Component

Uncommon

25 Gold, 0.2 lbs

Holy silver and iron powder is one quarter sterling silver, three quarters iron. This quantity is typically valued at 25 gold.

Holy Symbol

Spellcasting Focuses

Common

10 Gold, 0.1 lbs

A Holy Symbol is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.

Holy Water

Spell Component, Potion

Uncommon

25 Gold, 1 lb

Action - 1 Creature (20 ft.) - 1 Charge - Magical

Hooded Lantern

Lights, Exploration Supplies

Common

5 Gold, 1 lbs

Action (Consumes Oil) - 6 Hours

Ink

Sunderies

Common

10 Gold, 0.1 lbs

Ink comes in a 1-ounce bottle, which provides enough ink to write about 500 pages.

Ink Pen

Sunderies

Common

0.02 Gold, 0.1 lbs

Using Ink, an Ink Pen is used to write or draw.

Iron Pot

Containers, Sunderies

Common

2 Gold, 10 lbs

An Iron Pot holds up to 1 gallon.

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