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Item List

On this page, we list every item that is currently on the Elkan Website in full detail. You can filter these items by type, rarity, and more.

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Each item has its own page with a full description.

To refine your results, you can add the following filters. Any selected filters will appear at the bottom, and can be deactivated by clicking them there. Items will only display if they match at least one selected option in each category.

 

Adamantine Ammunition

Uncommon

26 - 101 Gold, 0.5 - 2 lbs

Arrows (Set of 20)

Common

2 Gold, 2 lbs

Arrows are used as ammunition for longbows and shortbows.

Augury Bones

Uncommon

25 Gold, 5 lbs

This is used as the material component for the Augury spell, which cannot be cast unless this component is carried by the caster.

Bag of Diamond Dust

Uncommon

100 Gold, 0.2 lbs

Diamond Dust is a component in many magical spells. This quantity is typically valued at 100 gold.

Bag of Gold Dust

Uncommon

25 Gold, 0.1 lbs

This is used as the material component for the Arcane Lock spell, which cannot be cast unless this component is carried by the caster.

Blowgun Needles (Set of 20)

Common

1 Gold, 0.5 lbs

Blowgun needles are used as for blowguns.

Bolts (Set of 20)

Common

2 Gold, 1 lb

Bolts are used as ammunition for hand crossbows, heavy crossbows, light crossbows.

Breastplate

Common

400 Gold, 20 lbs

Armor Class: 14 + Dexterity (max 16)

Chain Mail

Common

100 Gold, 55 lbs

Armor Class: 16

Chain Shirt

Common

50 Gold, 20 lbs

Armor Class: 13 + Dexterity (max 15)

Clear Quartz Eye

Uncommon

100 Gold, 1 lb

This is used as the material component for the Clairvoyance spell, which cannot be cast unless this component is carried by the caster.

Cold Iron Ammunition

Common

56 - 71 Gold, 0.5 - 2 lbs

Crystal Ball

Rare

750 Gold, 2 lbs

This is used as the material component for the Scrying spell, which cannot be cast unless this component is carried by the caster.

Damaged Tuning Fork

Uncommon

50 Gold, 0.1 lbs

This is used as the material component for the Rend the Veil spell, which cannot be cast unless this component is carried by the caster.

Firearm Bullets (Set of 20)

Common

2 Gold, 1 lb

Bullets are used as ammunition for pistols and muskets.

Half Plate

Common

750 Gold, 40 lbs

Armor Class: 15 + Dexterity (max 17)

Hallowed Incense

Rare

500 Gold, 1 lb

Hallowed Incense is a sanctified aromatic mixture of herbs, oils, and resins, used to permanently Hallow an area. This quantity is typically valued at 500 gold.

Hide

Common

10 Gold, 12 lbs

Armor Class: 12 + Dexterity (max 14)

Holy Silver and Iron Powder

Uncommon

25 Gold, 0.2 lbs

Holy silver and iron powder is one quarter sterling silver, three quarters iron. This quantity is typically valued at 25 gold.

Holy Water

Uncommon

25 Gold, 1 lb

Action - 1 Creature (20 ft.) - 1 Charge - Magical

Jeweled Horn

Uncommon

100 Gold, 0.01 lbs

This is used as the material component for the Clairvoyance spell, which cannot be cast unless this component is carried by the caster.

Lapis Lazuli Dust

Uncommon

10 Gold, 0.1 lbs

This is used as the material component for the Magic Mouth and the Programmed Illusion spells, which cannot be cast unless this component is carried by the caster.

Large Agate

Rare

250 Gold, 0.1 lbs

This is used as the material component for the Awaken spell, which cannot be cast unless this component is carried by the caster.

Large Diamond

Very Rare

1000 Gold, 1 lb

This is used as the material component for the Resurrection spell, which cannot be cast unless this component is carried by the caster. Alternatively, it might be part of the material component of a Raise Dead or True Resurrection spell.

Large Jacinth

Uncommon

1000 Gold, 0.2 lbs

This is used as the material component for the Astral Projection spell, which cannot be cast unless this component is carried by the caster. This spell also requires a Silver Bar.

Large Pearl

Uncommon

100 Gold, 0.5 lbs

This is used as the material component for the Identify spell, which cannot be cast unless this component is carried by the caster.

Large Shield

Common

20 Gold, 6 lbs

Armor Class: +2

Large Yellow Diamond

Very Rare

1500 Gold, 1 lb

This is used as the material component for the Resurrection spell, though it costs more than most diamonds which would be eligible for the spell. Resurrection cannot be cast which cannot be cast unless this component is carried by the caster. Alternatively, it might be part of the material component of a Raise Dead or True Resurrection spell.

Leather

Common

40 Gold, 10 lbs

Armor Class:12 + Dexterity

Magic Mirror

Rare

750 Gold, 2 lbs

This is used as the material component for the Scrying spell, which cannot be cast unless this component is carried by the caster.

Minature Platinum Sword

Uncommon

250 Gold, 0.2 lbs

This is used as the material component for the Arcane Sword spell, which cannot be cast unless this component is carried by the caster.

Moldavite Crystal

Uncommon

150 Gold, 0.1 lbs

This is used as the material component for the Secret Chest spell, which cannot be cast unless this component is carried by the caster.

Padded

Common

5 Gold, 8 lbs

Armor Class: 11 + Dexterity

Pinch of Diamond Dust

Uncommon

25 Gold, 0.05 lbs

Diamond Dust is a component in many magical spells. This quantity is typically valued at 25 gold.

Planar Focus

Very Rare

1000 Gold, 0.5 lbs

A Planar Focus is imbued with the power of the plane it is created on, and can be used to compel and command outsiders.

Plate

Common

1200 Gold, 65 lbs

Armor Class: 18

Platinum Ring

Uncommon

50 Gold, 0.1 lbs

A pair of these rings are used as the material component for the Spirit Link spell, which cannot be cast unless two of this component is carried by the caster.

Rare Chalks and Inks

Rare

500 Gold, 0.1 lbs

This is used as the material component for the permanent version of the Teleportation Circle spell.

Scale Mail

Common

50 Gold, 45 lbs

Armor Class: 14 + Dexterity (max 16)

Shadow Essence

Common

10 Gold, 0.1 lbs

This is used as the material component for the Well of Corruption spell, which cannot be cast unless this component is carried by the caster.

Silver Ammunition

Common

14 - 45 Gold, 0.5 - 2 lbs

Silver Bar

Uncommon

100 Gold, 7 lbs

This is used as the material component for the Astral Projection spell, which cannot be cast unless this component is carried by the caster. This spell also requires a Large Jacinth.

Sling Bullets (Set of 20)

Uncommon

1 Gold, 2 lbs

Bullets are used as ammunition for slings.

Small Diamond

Rare

500 Gold, 0.5 lbs

This is used as the material component for the Raise Dead spell, which cannot be cast unless this component is carried by the caster. Alternatively, it might be part of the material component of a True Resurrection spell.

Small Shield

Common

5 Gold, 2 lbs

Armor Class: +1

Small Yellow Diamond

Rare

500 Gold, 0.1 lbs

This is used as the material component for the Raise Dead spell, though it costs more than most diamonds which would be eligible for the spell. Raise Dead cannot be cast unless a small diamond is carried by the caster. Alternatively, it might be part of the material component of a True Resurrection spell.

Splint

Common

200 Gold, 60 lbs

Armor Class: 17

Wardstone

Rare

500 Gold, 10 lbs

When activated, a wardstone is used project a Forbiddance spell over an area. It is not consumed by the spell, but it becomes immobile and cannot be used again until the spell is ended.

Whip

Common

5 Gold, 3 lbs

Damage: 1d4 + Strength/Dexterity Type: Slashing Properties: Finesse, Reach (10 ft.)

Adamantine Weapon

Uncommon

52 - 340 Gold, 1 - 10 lbs

Adamantine weapons are forged from a magical metal renowned for its hardness and resilience. These weapons can cut through materials like steel and stone without suffering a scratch. Most golems and similar creatures are resistant or immune to non-adamantine weapons; while magic weapons can harm them, adamantine weapons are especially effective.

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