Class Spell Lists
If you'd like to see a more reactive, filterable list of spells with full descriptions, see our Spells Page.
Concentration, Rituals, and Expensive Material Components
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We mark spells that require Concentration with a (C). These spells have ongoing effects that can end if the caster fails a concentration check as a result of taking damage, or if they cast another concentration spell.
We mark spells that can be casts as a ritual with an (R). When a spellcaster casts one of these spells, they can take an extra 10 minutes to cast it at its lowest spell level without using a spell slot.
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If a spell requires a material component that requires you to spend gold to buy it, we mark it with a (M).
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Bard Spells
See the Bard Progression Table to see how many cantrips and spells you know. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would know at level 1 and then picking new spells as if leveling up one at a time.
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When you gain a level in this class, you can choose one of the bard spells or cantrips you know and replace it with another spell from the bard spell list. If you learn a spell from Magical Secrets at higher levels, you can exchange that spell for one that meets the same restrictions as the one you are replacing.
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Cantrips
Guidance (C)
Resistance (C)
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1st Level
Alarm (R)
Bane (C)
Detect Magic (C) (R)
Faerie Fire (C)
Heroism (C)
Hideous Laughter (C)
Identify (R)
Silent Image (C)
Unseen Servant (R)
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2nd Level
Animal Messenger (R)
Arcane Lock (M)
Blindness/Deafness (C)
Blur (C)
Calm Emotions (C)
Darkvision
Detect Thoughts (C)
Enhance Ability
Enlarge/Reduce (C)
Enthrall
Find Traps
Heat Metal (C)
Hold Creature (C)
Invisibility (C)
Knock
Lesser Restoration
Locate Animals or Plants (R)
Locate Object (C)
Magic Aura
Magic Mouth (R) (M)
Magic Weapon
Mirror Image (C)
Rope Trick (R)
See Invisibility
Shatter
Silence (C)
Spirit Link (M)
Suggestion (C)
Zone of Truth
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3rd Level
Beacon of Hope (C)
Bloodlust (C)
Curse of Mindfire
Dispel Magic
Fear (C)
Haste (C)
Hypnotic Pattern (C)
Major Image (C)
Mass Healing Word
Nondetection (M)
Protection from Curses
Sending
Slow (C)
Speak with Dead
Stinking Cloud (C)
Tiny Hut (R)
Tongues
Thundering Omen
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4th Level
Compulsion (C)
Confusion (C)
Curse of Fate
Curse of Foolishness
Dimension Door
Freedom of Movement
Greater Invisibility (C)
Hallucinatory Terrain
Locate Creature (C)
Phantasmal Killer (C)
Polymorph (C)
Secret Chest (M)
Silent Cacophony
5th Level
Animate Objects (C)
Awaken (M)
Dominate (C)
Dream
Geas
Greater Restoration (M)
Legend Lore (M)
Mass Cure Wounds
Mislead (C)
Modify Memory (C)
Planar Binding (M)
Programmed Illusion (M)
Scrying (C) (M)
Seeming
Telepathic Bond (R)
Teleportation Circle (M)
6th Level
Eyebite (C)
Find the Path (C) (M)
Guards and Wards (M)
Heroes' Feast (M)
Instant Summons (R)
Irresistible Dance (C)
Mass Suggestion​
True Seeing (M)
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7th Level
Arcane Sword (C) (M)
Etherealness
Forcecage (M)
Magnificent Mansion (M)
Mirage Arcane
Project Image (C) (M)
Regenerate
Resurrection (M)
Symbol (M)
Teleport
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8th Level
Antimagic Field (C)
Antipathy/Sympathy (C)
Feeblemind
Glibness
Mind Blank
Power Word Stun
9th Level
Foresight
Prismatic Wall
Time Stop
Weird (C)
True Polymorph (C)
Cleric Spells
See the Cleric Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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You can change your list of prepared spells when you finish a long rest, allowing you to switch any cleric spell you have prepared.
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Cantrips
Guidance (C)
Rain (C)
Resistance (C)
1st Level
Bane (C)
Bless (C)
Detect Magic (C) (R)
Detect Poison and Disease (C) (R)
Divine Favor (C)
Protection from Evil and Good (C) (M)
Purify (R)
Sanctify (R) (M)
Sanctuary (C)
Shield of Faith (C)
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2nd Level
Animate Dead (C)
Augury (R) (M)
Blindness/Deafness (C)
Calm Emotions (C)
Continual Flame
Find Traps
Gentle Repose (R)
Hold Creature (C)
Lesser Restoration
Locate Object (C)
Magic Weapon
Prayer of Healing
Protection from Poison
Silence (C)
Spirit Link (M)
Spiritual Weapon (C)
Zone of Truth
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3rd Level
Beacon of Hope (C)
Clairvoyance (C) (M)
Create Food and Water
Curse of Clumsiness
Curse of Frailty
Curse of Mindfire
Daylight
Dispel Magic
Magic Circle (M)
Mass Healing Word
Protection from Curses
Protection from Energy (C)
Revivify (M)
Sending
Speak with Dead
Spirit Guardians (C)
Thundering Omen
Tongues
Water Walk (R)
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4th Level
Banishment
Control Water (C)
Curse of Fate
Curse of Foolishness
Curse of the Troll
Death Ward
Divination (R)
Freedom of Movement
Guardian of Faith
Locate Creature (C)
Stone Shape
5th Level
Commune (R)
Contagion
Dispel Evil and Good (C)
Flame Strike
Geas
Greater Restoration (M)
Hallow (M)
Legend Lore (M)
Mass Cure Wounds
Planar Binding (M)
Raise Dead (M)
Scrying (C) (M)
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6th Level
Blade Barrier (C)
Create Undead (M)
Find the Path (C) (M)
Forbiddance (R) (M)
Harm
Heal
Heroes' Feast (M)
Planar Ally
Sunbeam (C)
True Seeing (M)
Word of Recall
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7th Level
Conjure Celestial (C)
Curse of Doom
Divine Word
Etherealness
Fire Storm
Pain Reflection (C)
Plane Shift (M)
Regenerate
Resurrection (M)
Symbol (M)
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8th Level
Antimagic Field (C)
Control Weather (C)
Earthquake (C)
Holy Aura (C) (M)
Sunburst
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9th Level
Astral Projection (M)
Gate (C) (M)
Druid Spells
See the Druid Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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You can change your list of prepared spells when you finish a long rest, allowing you to switch any druid spell you have prepared.
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Cantrips
Guidance (C)
Rain (C)
Resistance (C)
1st Level
Detect Magic (C) (R)
Detect Poison and Disease (C) (R)
Entangle (C)
Faerie Fire (C)
Fog Cloud (C)
Protection from Evil and Good (C) (M)
Purify (R)
2nd Level
Alter Self (C)
Animal Messenger (R)
Arms of Earth (C)
Augury (R) (M)
Barkskin
Continual Flame
Crushing Wave
Darkvision
Enhance Ability
Enlarge/Reduce (C)
Find Traps
Flame Blade (C)
Flaming Sphere (C)
Gentle Repose (R)
Gust of Wind (C)
Heat Metal (C)
Hold Creature (C)
Lesser Restoration
Locate Animals or Plants (R)
Locate Object (C)
Misty Step
Moonbeam (C)
Pass without Trace (C)
Protection from Poison
Spider Climb (C)
Spike Growth (C)
Web (C)
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3rd Level
Blink
Call Lightning (C)
Clairvoyance (C) (M)
Conjure Beast (C)
Create Food and Water
Curse of Frailty
Daylight
Dispel Magic
Fly (C)
Mass Healing Word
Meld into Stone (R)
Nondetection
Phantom Steed (R)
Plant Growth
Protection from Curses
Protection from Energy (C)
Revivify (M)
Rock Blast
Sending
Sleet Storm (C)
Speak with Plants​
Stinking Cloud (C)
Tiny Hut
Water Breathing (R)
Water Walk (R)
Wind Wall (C)
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4th Level
Blight
Conjure Minor Elementals (C)
Conjure Woodland Beings (C)
Control Water (C)
Curse of the Troll
Divination (R)
Fire Shield
Freedom of Movement
Hallucinatory Terrain
Ice Storm
Lashing Wind
Locate Creature (C)
Polymorph (C)
Stone Shape
Stoneskin (C)
Wall of Fire (C)
5th Level
Antilife Shell (C)
Awaken (M)
Commune with Nature (R)
Cone of Cold
Conjure Elemental (C)
Contagion
Dominate (C)
Dream
Geas
Greater Restoration (M)
Insect Plague (C)
Mass Cure Wounds
Passwall
Planar Binding (M)
Scrying (C) (M)
Tree Stride (C)
Vortex (C)
Wall of Stone (C)
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6th Level
Conjure Fey (C)
Find the Path (C) (M)
Flesh to Stone (C)
Flood (C)
Freezing Sphere
Heal
Heroes' Feast (M)
Move Earth (C)
Sunbeam (C)
Transport via Plants
Wall of Ice (C)
Wall of Thorns (C)
Wind Walk
Word of Recall
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7th Level
Fire Storm
Mirage Arcane
Plane Shift (M)
Project Image (C) (M)
Regenerate
Reverse Gravity (C)
Symbol (M)
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8th Level
Animal Shapes (C)
Antipathy/Sympathy
Control Weather (C)
Earthquake (C)
Feeblemind
Incendiary Cloud (C)
Sunburst
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9th Level
Foresight
Shapechange (C) (M)
Storm of Vengeance (C)
True Resurrection (M)
Paladin Spells
See the Paladin Progression Table to see how many spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 3 and then picking new spells as if leveling up one at a time.
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You can change your list of prepared spells when you finish a long rest, allowing you to switch any paladin spell you have prepared.
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1st Level
Bane (C)
Bless (C)
Detect Magic (C) (R)
Detect Poison and Disease (C) (R)
Divine Favor (C)
Heroism (C)
Protection from Evil and Good (C) (M)
Purify (R)
Sanctify (R) (M)
Shield of Faith (C)
2nd Level
Calm Emotions (C)
Enthrall
Gentle Repose (R)
Lesser Restoration
Locate Object (C)
Magic Weapon
Prayer of Healing
Protection from Poison
Spirit Link(M)
Zone of Truth
3rd Level
Beacon of Hope (C)
Create Food and Water
Curse of Frailty
Daylight
Dispel Magic
Magic Circle (M)
Protection from Curses
Revivify (M)
Thundering Omen
Tongues
4th Level
Banishment
Curse of Fate
Death Ward
Divination (R)
Faithful Hound
5th Level
Dispel Evil and Good (C) (M)
Geas
Greater Restoration (M)
Hallow (M)
Raise Dead (M)
Ranger Spells
See the Ranger Progression Table to see how many spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 3 and then picking new spells as if leveling up one at a time.
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You can change your list of prepared spells when you finish a long rest, allowing you to switch any paladin spell you have prepared.
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1st Level
Alarm (R)
Detect Magic (C) (R)
Detect Poison and Disease (C) (R)
Entangle (C)
Fog Cloud (C)
Purify (R)
2nd Level
Animal Messenger (R)
Barkskin
Darkvision
Enhance Ability
Find Traps
Gust of Wind (C)
Lesser Restoration
Locate Animals or Plants (R)
Locate Object (C)
Magic Weapon
Pass without Trace (C)
Protection from Poison
Rope Trick (R)
See Invisibility
Silence (C)
Spider Climb (C)
Spike Growth (C)
3rd Level
Conjure Beast (C)
Curse of Frailty
Daylight
Meld Into Stone
Nondetection (M)
Plant Growth
Protection from Energy (C)
Speak with Plants
Revivify (M)
Water Breathing (R)
Water Walk (R)
Wind Wall (C)
4th Level
Conjure Woodland Beings (C)
Freedom of Movement
Stoneskin (C)
5th Level
Awaken (M)
Commune with Nature (R)
Greater Restoration (M)
Tree Stride (C)
Sorcerer Spells
See the Sorcerer Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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When you gain a level in this class, you can choose one of the sorcerer spells or cantrips you know and replace it with another spell from the sorcerer spell list.
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2nd Level
Alter Self (C)
Arms of Earth (C)
Blindness/Deafness (C)
Blur (C)
Continual Flame
Crushing Wave
Darkness (C)
Darkvision
Enhance Ability
Enlarge/Reduce (C)
Flaming Sphere (C)
Gust of Wind (C)
Hold Creature (C)
Invisibility (C)
Knock
Levitate (C)
Magic Weapon
Mirror Image (C)
Misty Step
Ray of Enfeeblement (C)
Scorching Ray
See Invisibility
Shatter
Spider Climb (C)
Suggestion (C)
Web (C)
3rd Level
Blink
Clairvoyance (C) (M)
Daylight
Dispel Magic
Fear (C)
Fireball
Fly (C)
Gaseous Form (C)
Haste (C)
Hypnotic Pattern (C)
Life Drain
Lightning Bolt
Major Image (C)
Protection from Energy (C)
Sending
Sleet Storm (C)
Slow (C)
Stinking Cloud (C)
Spectral Lance
Tongues
Water Breathing (R)
Water Walk (R)
4th Level
Banishment
Blight
Confusion (C)
Control Water (C)
Dimension Door
Discorporate (C)
Fire Shield
Greater Invisibility (C)
Ice Storm
Phantasmal Killer (C)
Polymorph (C)
Resilient Sphere (C)
Stone Shape
Stoneskin (C)
Wall of Fire (C)
5th Level
Animate Objects (C)
Arcane Hand (C)
Cloudkill (C)
Cone of Cold
Contact Other Plane (R)
Dominate (C)
Dream
Enervate (C)
Insect Plague (C)
Mislead (C)
Prismatic Spray
Programmed Illusion
Seeming
Telekinesis (C)
Wall of Force (C)
Wall of Stone (C)
6th Level
Chain Lightning
Circle of Death (M)
Disintegrate
Eyebite (C)
Flesh to Stone (C)
Flood (C)
Globe of Invulnerability (C)
Irresistible Dance (C)
Mass Suggestion
Move Earth
Sunbeam (C)
True Seeing (M)
Wall of Ice (C)
7th Level
Delayed Blast Fireball (C)
Etherealness
Finger of Death
Fire Storm
Pain Reflection (C)
Plane Shift (M)
Reverse Gravity (C)
Teleport
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8th Level
Antipathy/Sympathy
Control Weather (C)
Earthquake (C)
Feeblemind
Incendiary Cloud (C)
Power Word Stun
Sunburst
9th Level
Foresight
Gate (C) (M)
Meteor Swarm
Prismatic Wall
Time Stop
True Polymorph (C)
Weird (C)
Wish
Warlock Spells
See the Warlock Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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When you gain a level in this class, you can choose one of the warlock spells or cantrips you know and replace it with another spell from the warlock spell list.
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Cantrips
1st Level
Bane (C)
Detect Magic (C) (R)
Protection from Evil and Good (C)
Silent Image (C)
Unseen Servant (R)
2nd Level
Animate Dead (C)
Augury (R) (M)
Blindness/Deafness (C)
Blur (C)
Darkness (C)
Darkvision
Enthrall
Hold Creature (C)
Invisibility (C)
Locate Object (C)
Magic Aura
Mirror Image (C)
Misty Step
Ray of Enfeeblement (C)
See Invisibility
Shatter
Suggestion (C)
3rd Level
Blink
Clairvoyance (C) (M)
Curse of Clumsiness
Curse of Frailty
Curse of Mindfire
Dispel Magic
Fear (C)
Fly (C)
Gaseous Form (C)
Hypnotic Pattern (C)
Life Drain
Magic Circle (M)
Major Image (C)
Nondetection
Protection from Curses
Sending​
Tongues
Water Walk
4th Level
Arcane Eye (C)
Banishment
Black Tentacles (C)
Blight
Confusion (C)
Compulsion (C)
Curse of Foolishness
Curse of the Troll
Dimension Door
Discorporate (C)
Divination (R)
Greater Invisibility (C)
Hallucinatory Terrain
Phantasmal Killer (C)​
Polymorph (C)
Secret Chest (M)
Shadow Clone (C)
5th Level
Arcane Hand (C)
Cloudkill (C)
Contact Other Plane (R)
Contagion
Dominate (C)
Dream
Enervate (C)
Insect Plague (C)
Legend Lore (M)
Mislead (C)
Modify Memory (C)
Planar Binding (M)
Programmed Illusion (M)
Scrying (C)
Teleportation Circle (M)
Wall of Force (C)
6th Level
Circle of Death (M)
Conjure Fey (C)
Create Undead (M)
Eyebite (C)
Flesh to Stone (C)
Globe of Invulnerability (C)
Harm
Instant Summons (R)
Magic Jar (M)
Mass Suggestion
Mislead (C)
True Seeing (M)
7th Level
Curse of Doom
Demiplane
Etherealness
Finger of Death
Forcecage (M)
Pain Reflection (C)
Plane Shift (M)
Sequester (M)
Symbol (M)
Teleport
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8th Level
Antimagic Field (C)
Feeblemind
Glibness
Maze
Mind Blank
Power Word Stun
9th Level
Astral Projection (M)
Foresight
Gate (C) (M)
Imprisonment (M)
True Polymorph (C)
Weird (C)
Wizard Spells
See the Wizard Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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When you gain a level in this class, you can choose one of the wizard spells or cantrips you know and replace it with another spell from the wizard spell list.
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Cantrips
1st Level
Alarm (R)
Detect Magic (C) (R)
Fog Cloud (C)
Identify (R) (M)
Protection from Evil and Good (C) (M)
Seeping Ooze​
Silent Image (C)
Unseen Servant (R)
2nd Level
Alter Self (C)
Animate Dead (C)
Arcane Lock (M)
Arms of Earth (C)
Blindness/Deafness (C)
Blur (C)
Continual Flame
Crushing Wave
Darkness (C)
Darkvision
Enhance Ability
Enlarge/Reduce (C)
Flaming Sphere (C)
Gust of Wind (C)
Hold Creature (C)
Invisibility (C)
Knock
Levitate (C)
Locate Object (C)
Magic Aura
Magic Mouth (R) (M)
Magic Weapon
Mirror Image (C)
Ray of Enfeeblement (C)
Rope Trick (R)
Scorching Ray
See Invisibility
Shatter
Suggestion (C)
Web (C)
3rd Level
Blink
Clairvoyance (C) (M)
Dispel Magic
Explosive Runes (M)
Fear (C)
Fireball
Fly (C)
Gaseous Form (C)
Haste (C)
Hypnotic Pattern (C)
Life Drain
Lightning Bolt
Magic Circle (M)
Major Image (C)
Nondetection (M)
Phantom Steed (R)
Protection from Curses
Protection from Energy (C)
Sending
Sleet Storm (C)
Slow (C)
Stinking Cloud (C)
Spectral Lance
Tiny Hut
Tongues
Water Breathing (R)
Water Walk (R)
4th Level
Arcane Eye (C)
Banishment
Blight
Confusion (C)
Conjure Minor Elementals (C)
Control Water (C)
Dimension Door
Discorporate (C)
Fabricate
Faithful Hound
Fire Shield
Greater Invisibility (C)
Hallucinatory Terrain
Ice Storm
Locate Creature (C)
Phantasmal Killer (C)
Polymorph (C)
Private Sanctum (M)
Resilient Sphere (C)
Secret Chest (M)
Shadow Clone (C)
Stone Shape
Stoneskin (C)
Wall of Fire (C)
5th Level
Animate Objects (C)
Arcane Hand (C)
Cloudkill (C)
Cone of Cold
Conjure Elemental (C)
Dominate (C)
Enervate (C)
Geas
Legend Lore (M)
Mislead (C)
Modify Memory (C)
Passwall
Planar Binding (M)
Programmed Illusion
Scrying (C)
Seeming
Telekinesis (C)
Telepathic Bond (R)
Teleportation Circle (M)
Wall of Force (C)
Wall of Stone (C)
6th Level
Chain Lightning
Circle of Death (M)
Contingency (M)
Create Undead (M)
Disintegrate
Flesh to Stone (C)
Flood (C)
Forbiddance (R) (M)
Freezing Sphere
Globe of Invulnerability (C)
Guards and Wards (M)
Instant Summons (R)
Magic Jar (M)
Mass Suggestion
Move Earth
Sunbeam (C)
True Seeing (M)
Wall of Ice (C)
7th Level
Arcane Sword (C) (M)
Delayed Blast Fireball (C)
Etherealness
Finger of Death
Forcecage (M)
Magnificent Mansion (M)
Mirage Arcane
Pain Reflection (C)
Plane Shift (M)
Project Image (C) (M)
Reverse Gravity (C)
Sequester (M)
Simulacrum (M)
Symbol (M)
Teleport
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8th Level
Antimagic Field (C)
Antipathy/Sympathy
Clone (M)
Control Weather (C)
Demiplane
Feeblemind
Incendiary Cloud (C)
Maze
Mind Blank
Power Word Stun
Sunburst
9th Level
Astral Projection (M)
Foresight
Gate (C) (M)
Imprisonment (M)
Meteor Swarm
Prismatic Wall
Shapechange (C) (M)
Time Stop
True Polymorph (C)
Weird (C)
Wish