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Class Spell Lists

If you'd like to see a more reactive, filterable list of spells with full descriptions, see our Spells Page.

Concentration, Rituals, and Expensive Material Components

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We mark spells that require Concentration with a (C)These spells have ongoing effects that can end if the caster fails a concentration check as a result of taking damage, or if they cast another concentration spell.

 

We mark spells that can be casts as a ritual with an (R). When a spellcaster casts one of these spells, they can take an extra 10 minutes to cast it at its lowest spell level without using a spell slot.

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If a spell requires a material component that requires you to spend gold to buy it, we mark it with a (M).

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Bard Spells

See the Bard Progression Table to see how many cantrips and spells you know. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would know at level 1 and then picking new spells as if leveling up one at a time.

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When you gain a level in this class, you can choose one of the bard spells or cantrips you know and replace it with another spell from the bard spell list. If you learn a spell from Magical Secrets at higher levels, you can exchange that spell for one that meets the same restrictions as the one you are replacing.

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2nd Level

Aid

Animal Messenger (R)

Arcane Lock (M)

Blindness/Deafness (C)

Blur (C)

Calm Emotions (C)

Darkvision

Detect Thoughts (C)

Enhance Ability

Enlarge/Reduce (C)

Enthrall

Find Traps

Heat Metal (C)

Hold Creature (C)

Invisibility (C)

Knock

Lesser Restoration

Locate Animals or Plants (R)

Locate Object (C)

Magic Aura

Magic Mouth (R) (M)

Magic Weapon

Mirror Image (C)

Rope Trick (R)

See Invisibility

Shatter

Silence (C)

Spirit Link (M)

Suggestion (C)

Zone of Truth

 

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3rd Level

Beacon of Hope (C)

Bloodlust (C)

Curse of Mindfire

Dispel Magic

Fear (C)

Haste (C)

Hypnotic Pattern (C)

Major Image (C)

Mass Healing Word

Nondetection (M)

Protection from Curses

Sending

Slow (C)

Speak with Dead

Stinking Cloud (C)

Tiny Hut (R)

Tongues

Thundering Omen

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4th Level

Compulsion (C)

Confusion (C)

Curse of Fate

Curse of Foolishness

Dimension Door

Freedom of Movement

Greater Invisibility (C)

Hallucinatory Terrain

Locate Creature (C)

Phantasmal Killer (C)

Polymorph (C)

Secret Chest (M)

Silent Cacophony

5th Level

Animate Objects (C)

Awaken (M)

Dominate (C)

Dream

Geas

Greater Restoration (M)

Legend Lore (M)

Mass Cure Wounds

Mislead (C)

Modify Memory (C)

Planar Binding (M)

Programmed Illusion (M)

Scrying (C) (M)

Seeming

Telepathic Bond (R)

Teleportation Circle (M)

 

6th Level

Eyebite (C)

Find the Path (C) (M)

Guards and Wards (M)

Heroes' Feast (M)

Instant Summons (R)

Irresistible Dance (C)

Mass Suggestion​

True Seeing (M)

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7th Level

Arcane Sword (C) (M)

Etherealness

Forcecage (M)

Magnificent Mansion (M)

Mirage Arcane

Project Image (C) (M)

Regenerate

Resurrection (M)

Symbol (M)

Teleport

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8th Level

Antimagic Field (C)

Antipathy/Sympathy (C)

Feeblemind

Glibness

Mind Blank

Power Word Stun

 

9th Level

Foresight

Prismatic Wall

Time Stop

Weird (C)

True Polymorph (C)

Cleric Spells

See the Cleric Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.

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You can change your list of prepared spells when you finish a long rest, allowing you to switch any cleric spell you have prepared.

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2nd Level

Aid

Animate Dead (C)

Augury (R) (M)

Blindness/Deafness (C)

Calm Emotions (C)

Continual Flame

Find Traps

Gentle Repose (R)

Hold Creature (C)

Lesser Restoration

Locate Object (C)

Magic Weapon

Prayer of Healing

Protection from Poison

Silence (C)

Spirit Link (M)

Spiritual Weapon (C)

Well of Corruption (C)

Zone of Truth

 

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3rd Level

Beacon of Hope (C)

Clairvoyance (C) (M)

Create Food and Water

Curse of Clumsiness

Curse of Frailty

Curse of Mindfire

Daylight

Dispel Magic

Magic Circle (M)

Mass Healing Word

Protection from Curses

Protection from Energy (C)

Revivify (M)

Sending

Speak with Dead

Spirit Guardians (C)

Thundering Omen

Tongues

Water Walk (R)

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4th Level

Banishment

Control Water (C)

Curse of Fate

Curse of Foolishness

Curse of the Troll

Death Ward

Divination (R)

Freedom of Movement

Guardian of Faith

Locate Creature (C)

Stone Shape

5th Level

Commune (R)

Contagion

Dispel Evil and Good (C)

Flame Strike

Geas

Greater Restoration (M)

Hallow (M)

Legend Lore (M)

Mass Cure Wounds

Planar Binding (M)

Raise Dead (M)

Scrying (C) (M)

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6th Level

Blade Barrier (C)

Create Undead (M)

Find the Path (C) (M)

Forbiddance (R) (M)

Harm

Heal

Heroes' Feast (M)

Planar Ally

Sunbeam (C)

True Seeing (M)

Word of Recall

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7th Level

Conjure Celestial (C)

Curse of Doom

Divine Word

Etherealness

Fire Storm

Pain Reflection (C)

Plane Shift (M)

Regenerate

Resurrection (M)

Symbol (M)

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8th Level

Antimagic Field (C)

Control Weather (C)

Earthquake (C)

Holy Aura (C) (M)

Sunburst

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9th Level

Astral Projection (M)

Gate (C) (M)

Wrath of the Reaper

Druid Spells

See the Druid Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.

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You can change your list of prepared spells when you finish a long rest, allowing you to switch any druid spell you have prepared.

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2nd Level

Aid

Alter Self (C)

Animal Messenger (R)

Arms of Earth (C)

Augury (R) (M)

Barkskin

Continual Flame

Crushing Wave

Darkvision

Enhance Ability

Enlarge/Reduce (C)

Find Traps

Flame Blade (C)

Flaming Sphere (C)

Gentle Repose (R)

Gust of Wind (C)

Heat Metal (C)

Hold Creature (C)

Lesser Restoration

Locate Animals or Plants (R)

Locate Object (C)

Misty Step

Moonbeam (C)

Pass without Trace (C)

Protection from Poison

Spider Climb (C)

Spike Growth (C)

Web (C)

 

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3rd Level

Blink

Call Lightning (C)

Clairvoyance (C) (M)

Conjure Beast (C)

Create Food and Water

Curse of Frailty

Daylight

Dispel Magic

Fly (C)

Mass Healing Word

Meld into Stone (R)

Nondetection

Phantom Steed (R)

Plant Growth

Protection from Curses

Protection from Energy (C)

Revivify (M)

Rock Blast

Sending

Sleet Storm (C)

Speak with Plants​

Stinking Cloud (C)

Tiny Hut

Water Breathing (R)

Water Walk (R)

Wind Wall (C)

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4th Level

Blight

Conjure Minor Elementals (C)

Conjure Woodland Beings (C)

Control Water (C)

Curse of the Troll

Divination (R)

Fire Shield

Freedom of Movement

Hallucinatory Terrain

Ice Storm

Lashing Wind

Locate Creature (C)

Polymorph (C)

Shockwave

Stone Shape

Stoneskin (C)

Wall of Fire (C)

5th Level

Antilife Shell (C)

Awaken (M)

Commune with Nature (R)

Cone of Cold

Conjure Elemental (C)

Contagion

Dominate (C)

Dream

Geas

Greater Restoration (M)

Insect Plague (C)

Mass Cure Wounds

Passwall

Planar Binding (M)

Scrying (C) (M)

Town Portal

Tree Stride (C)

Vortex (C)

Wall of Stone (C)

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6th Level

Conjure Fey (C)

Find the Path (C) (M)

Flesh to Stone (C)

Flood (C)

Freezing Sphere

Heal

Heroes' Feast (M)

Move Earth (C)

Sunbeam (C)

Transport via Plants

Wall of Ice (C)

Wall of Thorns (C)

Wind Walk

Word of Recall

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7th Level

Fire Storm

Mirage Arcane

Plane Shift (M)

Project Image (C) (M)

Regenerate

Reverse Gravity (C)

Symbol (M)

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8th Level

Animal Shapes (C)

Antipathy/Sympathy

Control Weather (C)

Earthquake (C)

Feeblemind

Incendiary Cloud (C)

Sunburst

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9th Level

Foresight

Shapechange (C) (M)

Storm of Vengeance (C) 

True Resurrection (M)

Paladin Spells

See the Paladin Progression Table to see how many spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 3 and then picking new spells as if leveling up one at a time.

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You can change your list of prepared spells when you finish a long rest, allowing you to switch any paladin spell you have prepared.

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2nd Level

Aid

Calm Emotions (C)

Enthrall

Gentle Repose (R)

Lesser Restoration

Locate Object (C)

Magic Weapon

Prayer of Healing

Protection from Poison

Spirit Link(M)

Zone of Truth

3rd Level

Beacon of Hope (C)

Create Food and Water

Curse of Frailty

Daylight

Dispel Magic

Magic Circle (M)

Protection from Curses

Revivify (M)

Thundering Omen

Tongues

4th Level

Banishment

Curse of Fate

Death Ward

Divination (R)

Faithful Hound

5th Level

Dispel Evil and Good (C) (M)

Geas

Greater Restoration (M)

Hallow (M)

Raise Dead (M)

Ranger Spells

See the Ranger Progression Table to see how many spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 3 and then picking new spells as if leveling up one at a time.

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You can change your list of prepared spells when you finish a long rest, allowing you to switch any paladin spell you have prepared.

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2nd Level

Animal Messenger (R)

Barkskin

Darkvision

Enhance Ability

Find Traps

Gust of Wind (C)

Lesser Restoration

Locate Animals or Plants (R)

Locate Object (C)

Magic Weapon

Pass without Trace (C)

Protection from Poison

Rope Trick (R)

See Invisibility

Silence (C)

Spider Climb (C)

Spike Growth (C)

3rd Level

Conjure Beast (C)

Curse of Frailty

Daylight

Meld Into Stone

Nondetection (M)

Plant Growth

Protection from Energy (C)

Speak with Plants

Revivify (M)

Water Breathing (R)

Water Walk (R)

Wind Wall (C)

4th Level

Conjure Woodland Beings (C)

Freedom of Movement

Stoneskin (C)

5th Level

Awaken (M)

Commune with Nature (R)

Greater Restoration (M)

Tree Stride (C)

Sorcerer Spells

See the Sorcerer Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.

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When you gain a level in this class, you can choose one of the sorcerer spells or cantrips you know and replace it with another spell from the sorcerer spell list.

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2nd Level

Acid Arrow

Alter Self (C)

Arms of Earth (C)

Blindness/Deafness (C)

Blur (C)

Burning Beam

Continual Flame

Crushing Wave

Darkness (C)

Darkvision

Enhance Ability

Enlarge/Reduce (C)

Flaming Sphere (C)

Gust of Wind (C)

Hold Creature (C)

Invisibility (C)

Knock

Levitate (C)

Magic Weapon

Mirror Image (C)

Misty Step

Ray of Enfeeblement (C)

Scorching Ray

See Invisibility

Shatter

Spider Climb (C)

Suggestion (C)

Web (C)

3rd Level

Blink

Clairvoyance (C) (M)

Daylight

Dispel Magic

Fear (C)

Fireball

Fly (C)

Gaseous Form (C)

Haste (C)

Hypnotic Pattern (C)

Life Drain

Lightning Bolt

Major Image (C)

Protection from Energy (C)

Sending

Sleet Storm (C)

Slow (C)

Stinking Cloud (C)

Spectral Lance

Tongues

Water Breathing (R)

Water Walk (R)

 

4th Level

Banishment

Blight

Confusion (C)

Control Water (C)

Dimension Door

Discorporate (C)

Fire Shield

Greater Invisibility (C)

Ice Storm

Phantasmal Killer (C)

Polymorph (C)

Resilient Sphere (C)

Shockwave

Stone Shape

Stoneskin (C)

Wall of Fire (C)

5th Level

Animate Objects (C)

Arcane Hand (C)

Cloudkill (C)

Cone of Cold

Contact Other Plane (R)

Dominate (C)

Dream

Enervate (C)

Insect Plague (C)

Mislead (C)

Prismatic Spray

Programmed Illusion

Seeming

Telekinesis (C)

Town Portal

Wall of Force (C)

Wall of Stone (C)

 

6th Level

Chain Lightning

Circle of Death (M)

Disintegrate

Eyebite (C)

Flesh to Stone (C)

Flood (C)

Globe of Invulnerability (C)

Irresistible Dance (C)

Mass Suggestion

Move Earth

Sunbeam (C)

True Seeing (M)

Wall of Ice (C)

7th Level

Delayed Blast Fireball (C)

Etherealness

Finger of Death

Fire Storm

Pain Reflection (C)

Plane Shift (M)

Reverse Gravity (C)

Teleport

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8th Level

Antipathy/Sympathy

Control Weather (C)

Earthquake (C)

Feeblemind

Incendiary Cloud (C)

Power Word Stun

Sunburst

 

9th Level

Foresight

Gate (C) (M)

Meteor Swarm

Prismatic Wall

Time Stop

True Polymorph (C)

Weird (C)

Wish

Warlock Spells

See the Warlock Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.

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When you gain a level in this class, you can choose one of the warlock spells or cantrips you know and replace it with another spell from the warlock spell list.

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2nd Level

Animate Dead (C)

Augury (R) (M)

Blindness/Deafness (C)

Blur (C)

Darkness (C)

Darkvision

Enthrall

Hold Creature (C)

Invisibility (C)

Locate Object (C)

Magic Aura

Mirror Image (C)

Misty Step

Ray of Enfeeblement (C)

See Invisibility

Shatter

Suggestion (C)

Well of Corruption (C)

3rd Level

Blink

Bloodlust

Clairvoyance (C) (M)

Curse of Clumsiness

Curse of Frailty

Curse of Mindfire

Dispel Magic

Fear (C)

Fly (C)

Gaseous Form (C)

Hypnotic Pattern (C)

Life Drain

Magic Circle (M)

Major Image (C)

Nondetection

Protection from Curses

Sending​

Tongues

Water Walk

 

4th Level

Arcane Eye (C)

Banishment

Black Tentacles (C)

Blight

Confusion (C)

Compulsion (C)

Curse of Foolishness

Curse of the Troll

Dimension Door

Discorporate (C)

Divination (R)

Greater Invisibility (C)

Hallucinatory Terrain

Phantasmal Killer (C)​

Polymorph (C)

Secret Chest (M)

Shadow Clone (C)

5th Level

Arcane Hand (C)

Cloudkill (C)

Contact Other Plane (R)

Contagion

Dominate (C)

Dream

Enervate (C)

Insect Plague (C)

Legend Lore (M)

Mislead (C)

Modify Memory (C)

Planar Binding (M)

Programmed Illusion (M)

Rend the Veil

Scrying (C)

Teleportation Circle (M)

Wall of Force (C)

 

6th Level

Circle of Death (M)

Conjure Fey (C)

Create Undead (M)

Eyebite (C)

Flesh to Stone (C)

Globe of Invulnerability (C)

Harm

Instant Summons (R)

Magic Jar (M)

Mass Suggestion

Mislead (C)

True Seeing (M)

7th Level

Curse of Doom

Demiplane

Etherealness

Finger of Death

Forcecage (M)

Pain Reflection (C)

Plane Shift (M)

Sequester (M)

Symbol (M)

Teleport

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8th Level

Antimagic Field (C)

Feeblemind

Glibness

Maze

Mind Blank

Power Word Stun

 

9th Level

Astral Projection (M)

Foresight

Gate (C) (M)

Imprisonment (M)

True Polymorph (C)

Weird (C)

Wrath of the Reaper

Wizard Spells

See the Wizard Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.

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When you gain a level in this class, you can choose one of the wizard spells or cantrips you know and replace it with another spell from the wizard spell list.

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2nd Level

Acid Arrow

Alter Self (C)

Animate Dead (C)

Arcane Lock (M)

Arms of Earth (C)

Blindness/Deafness (C)

Blur (C)

Burning Beam

Continual Flame

Crushing Wave

Darkness (C)

Darkvision

Enhance Ability

Enlarge/Reduce (C)

Flaming Sphere (C)

Gust of Wind (C)

Hold Creature (C)

Invisibility (C)

Knock

Levitate (C)

Locate Object (C)

Magic Aura

Magic Mouth (R) (M)

Magic Weapon

Mirror Image (C)

Ray of Enfeeblement (C)

Rope Trick (R)

Scorching Ray

See Invisibility

Shatter

Suggestion (C)

Web (C)

3rd Level

Blink

Clairvoyance (C) (M)

Dispel Magic

Explosive Runes (M)

Fear (C)

Fireball

Fly (C)

Gaseous Form (C)

Haste (C)

Hypnotic Pattern (C)

Life Drain

Lightning Bolt

Magic Circle (M)

Major Image (C)

Nondetection (M)

Phantom Steed (R)

Protection from Curses

Protection from Energy (C)

Sending

Sleet Storm (C)

Slow (C)

Stinking Cloud (C)

Spectral Lance

Tiny Hut

Tongues

Water Breathing (R)

Water Walk (R)

 

4th Level

Arcane Eye (C)

Banishment

Blight

Confusion (C)

Conjure Minor Elementals (C)

Control Water (C)

Dimension Door

Discorporate (C)

Fabricate

Faithful Hound

Fire Shield

Greater Invisibility (C)

Hallucinatory Terrain

Ice Storm

Locate Creature (C)

Phantasmal Killer (C)

Polymorph (C)

Private Sanctum (M)

Resilient Sphere (C)

Secret Chest (M)

Shadow Clone (C)

Shockwave

Stone Shape

Stoneskin (C)

Wall of Fire (C)

5th Level

Animate Objects (C)

Arcane Hand (C)

Cloudkill (C)

Cone of Cold

Conjure Elemental (C)

Dominate (C)

Enervate (C)

Geas

Legend Lore (M)

Mislead (C)

Modify Memory (C)

Passwall

Planar Binding (M)

Programmed Illusion

Scrying (C)

Seeming

Telekinesis (C)

Telepathic Bond (R)

Teleportation Circle (M)

Town Portal

Wall of Force (C)

Wall of Stone (C)

 

6th Level

Chain Lightning

Circle of Death (M)

Contingency (M)

Create Undead (M)

Disintegrate

Flesh to Stone (C)

Flood (C)

Forbiddance (R) (M)

Freezing Sphere

Globe of Invulnerability (C)

Guards and Wards (M)

Instant Summons (R)

Magic Jar (M)

Mass Suggestion

Move Earth

Sunbeam (C)

True Seeing (M)

Wall of Ice (C)

7th Level

Arcane Sword (C) (M)

Delayed Blast Fireball (C)

Etherealness

Finger of Death

Forcecage (M)

Magnificent Mansion (M)

Mirage Arcane

Pain Reflection (C)

Plane Shift (M)

Project Image (C) (M)

Reverse Gravity (C)

Sequester (M)

Simulacrum (M)

Symbol (M)

Teleport

​

8th Level

Antimagic Field (C)

Antipathy/Sympathy

Clone (M)

Control Weather (C)

Demiplane

Feeblemind

Incendiary Cloud (C)

Maze

Mind Blank

Power Word Stun

Sunburst

 

9th Level

Astral Projection (M)

Foresight

Gate (C) (M)

Imprisonment (M)

Meteor Swarm

Prismatic Wall

Shapechange (C) (M)

Time Stop

True Polymorph (C)

Weird (C)

Wish

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