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Countercharm

Class Feat

Prerequisite: Bard Level 8

You can start a performance that lasts until the end of your next turn, using musical notes or words of power to disrupt mind-influencing effects.

Bonus Action - 6 Creatures (60 ft.) - 1 Round - Magical

You spend a use of your bardic inspiration.

  • If a creature is charmed or frightened within 30 ft., and the creature would normally be able to roll another save to end the effect at the end of their turns (as with a dragon’s Frightful Presence), then the creature can immediately attempt another save and add your bardic inspiration die to their roll. If the creature would not normally get another save against the effect on their turn (such as with a vampire’s Charm), this ability does nothing for them.

  • The chosen creatures have advantage on saving throws against the charmed or frightened condition until the end of your next turn.

A creature must be able to hear you to gain this benefit.

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