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Adamantine Weapon +1

570 - 1950 Gold, 1 - 10 lbs

A weapon forged from adamantine, an unbreakable magical metal that can cut through steel and stone with ease.

A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Adamantine weapons are forged from a magical metal renowned for its hardness and resilience. These weapons can cut through materials like steel and stone without suffering a scratch. Most golems and similar creatures are resistant or immune to non-adamantine weapons; while magic weapons can harm them, adamantine weapons are especially effective.


Title

Damage

Type

Properties

Cost

Weight

1d4 + Strength +1

Bludgeoning

Magic, Adamantine, Light

760

2.0

1d4 + Strength/Dexterity +1

Piercing

Magic, Adamantine, Finesse, Light, Thrown

570

1.0

1d4 + Strength/Dexterity +1

Piercing

Magic, Adamantine, Finesse, Thrown, Unwieldy

1000

5.0

1d6 + Strength +1

Slashing

Magic, Adamantine, Light, Thrown

800

2.0

1d6 + Strength +1

Piercing

Magic, Adamantine, Thrown

600

2.0

1d12 + Strength +1

Piercing

Magic, Adamantine, Mounted, Reach (10 ft.), Unwieldy

1350

6.0

1d4 + Strength +1

Bludgeoning

Magic, Adamantine, Light, Thrown

770

2.0

1d6 + Strength +1

Bludgeoning

Adamantine

1000

4.0

1d8 + Strength +1

Bludgeoning

Magic, Adamantine, Reach (10 ft.), Two-Handed

1200

4.0






Title

Damage

Type

Properties

Cost

Weight

1d8 + Strength +1

Slashing

Magic, Adamantine, Versatile (1d10)

1250

4.0

1d10 + Strength +1

Slashing

Magic, Adamantine, Heavy, Reach (10 ft.), Two-Handed

1350

6.0

1d12 + Strength +1

Slashing

Magic, Adamantine, Heavy, Two-Handed

1750

7.0

1d10 + Strength +1

Bludgeoning

Magic, Adamantine, Two-Handed

1450

10.0

2d6 + Strength +1

Slashing

Magic, Adamantine, Heavy, Two-Handed

1650

6.0

1d10 + Strength +1

Piercing/Slashing

Magic, Adamantine, Heavy, Reach (10 ft.), Two-Handed

1450

6.0

1d8 + Strength +1

Piercing

Magic, Adamantine, Versatile (1d10)

1300

4.0

1d10 + Strength +1

Piercing

Magic, Adamantine, Heavy, Reach (15 ft.), Two-Handed, Unwieldy

950

8.0

1d8 + Strength/Dexterity +1

Piercing

Magic, Adamantine, Finesse

1000

2.0

1d6 + Strength/Dexterity +1

Slashing

Magic, Adamantine, Finesse, Light

1100

3.0

1d6 + Strength/Dexterity +1

Piercing

Magic, Adamantine, Finesse, Light

850

2.0

1d6 + Strength +1

Piercing

Magic, Adamantine, Reach (10 ft.), Thrown, Versatile (1d8)

600

3.0

1d8 + Strength +1

Bludgeoning

Magic, Adamantine, Versatile (1d10)

1300

4.0

1d4 + Strength/Dexterity +1

Slashing

Magic, Adamantine, Finesse, Reach (10 ft.)

1000

3.0


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