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Adamantine Weapon +2

1440 - 4200 Gold, 1 - 10 lbs

A weapon forged from adamantine, an unbreakable magical metal that can cut through steel and stone with ease.

A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Adamantine weapons are forged from a magical metal renowned for its hardness and resilience. These weapons can cut through materials like steel and stone without suffering a scratch. Most golems and similar creatures are resistant or immune to non-adamantine weapons; while magic weapons can harm them, adamantine weapons are especially effective.

Title

Damage

Type

Properties

Cost

Weight

1d4 + Strength +2

Bludgeoning

Magic, Adamantine, Light

1440

2.0

1d4 + Strength/Dexterity +2

Piercing

Magic, Adamantine, Finesse, Light, Thrown

1480

1.0

1d4 + Strength/Dexterity +2

Piercing

Magic, Adamantine, Finesse, Thrown, Unwieldy

1600

5.0

1d6 + Strength +2

Slashing

Magic, Adamantine, Light, Thrown

1600

2.0

1d6 + Strength +2

Piercing

Magic, Adamantine, Thrown

1600

2.0

1d4 + Strength +2

Bludgeoning

Magic, Adamantine, Light, Thrown

1480

2.0

1d6 + Strength +2

Bludgeoning

Adamantine

1600

4.0

1d8 + Strength +2

Bludgeoning

Magic, Adamantine, Reach (10 ft.), Two-Handed

1600

4.0

1d6 + Strength/Dexterity +2

Piercing

Magic, Adamantine, Finesse, Light

2200

2.0

1d4 + Strength +2

Slashing

Magic, Adamantine, Finesse, Light

1440

2.0





Title

Damage

Type

Properties

Cost

Weight

1d8 + Strength +2

Slashing

Magic, Adamantine, Versatile (1d10)

2600

4.0

1d10 + Strength +2

Slashing

Magic, Adamantine, Heavy, Reach (10 ft.), Two-Handed

3000

6.0

1d12 + Strength +2

Slashing

Magic, Adamantine, Heavy, Two-Handed

4000

7.0

1d10 + Strength +2

Bludgeoning

Magic, Adamantine, Two-Handed

1800

10.0

2d6 + Strength +2

Slashing

Magic, Adamantine, Heavy, Two-Handed

4200

6.0

1d10 + Strength +2

Piercing/Slashing

Magic, Adamantine, Heavy, Reach (10 ft.), Two-Handed

3400

6.0

1d12 + Strength +2

Piercing

Magic, Adamantine, Mounted, Reach (10 ft.), Unwieldy

3000

6.0

1d8 + Strength +2

Slashing

Magic, Adamantine, Versatile (1d10)

2600

3.0

1d8 + Strength +2

Piercing

Magic, Adamantine, Versatile (1d10)

2800

4.0

1d10 + Strength +2

Piercing

Magic, Adamantine, Heavy, Reach (15 ft.), Two-Handed, Unwieldy

2600

8.0

1d8 + Strength/Dexterity +2

Piercing

Magic, Adamantine, Finesse

2800

2.0

1d6 + Strength/Dexterity +2

Slashing

Magic, Adamantine, Finesse, Light

2600

3.0

1d6 + Strength +2

Piercing

Magic, Adamantine, Reach (10 ft.), Thrown, Versatile (1d8)

1600

3.0

1d8 + Strength +2

Bludgeoning

Magic, Adamantine, Versatile (1d10)

2800

4.0

1d4 + Strength/Dexterity +2

Slashing

Magic, Adamantine, Finesse, Reach (10 ft.)

2200

3.0

2d6 + Strength +2

Bludgeoning

Magic, Adamantine, Heavy, Two-Handed

4200

10.0


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