Adamantine Weapon +3
6120 - 14400 Gold, 1 - 10 lbs
A weapon forged from adamantine, an unbreakable magical metal that can cut through steel and stone with ease.
A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.
Adamantine weapons are forged from a magical metal renowned for its hardness and resilience. These weapons can cut through materials like steel and stone without suffering a scratch. Most golems and similar creatures are resistant or immune to non-adamantine weapons; while magic weapons can harm them, adamantine weapons are especially effective.
Title | Damage | Type | Properties | Cost | Weight |
1d4 + Strength +3 | Bludgeoning | Magic, Adamantine, Light | 6160 | 2.0 | |
1d4 + Strength/Dexterity +3 | Piercing | Magic, Adamantine, Finesse, Light, Thrown | 6120 | 1.0 | |
1d4 + Strength/Dexterity +3 | Piercing | Magic, Adamantine, Finesse, Thrown, Unwieldy | 7000 | 5.0 | |
1d6 + Strength +3 | Slashing | Magic, Adamantine, Light, Thrown | 6800 | 2.0 | |
1d6 + Strength +3 | Piercing | Magic, Adamantine, Thrown | 6600 | 2.0 | |
1d4 + Strength +3 | Bludgeoning | Magic, Adamantine, Light, Thrown | 6320 | 2.0 | |
1d6 + Strength +3 | Bludgeoning | Adamantine | 7000 | 4.0 | |
1d6 + Strength +3 | Piercing | Magic, Adamantine, Reach (10 ft.), Thrown, Versatile (1d8) | 6600 | 3.0 |
Title | Damage | Type | Properties | Cost | Weight |
1d10 + Strength +3 | Bludgeoning | Magic, Adamantine, Two-Handed | 8200 | 10.0 | |
2d6 + Strength +3 | Slashing | Magic, Adamantine, Heavy, Two-Handed | 14400 | 6.0 | |
1d10 + Strength +3 | Slashing | Magic, Adamantine, Heavy, Reach (10 ft.), Two-Handed | 9600 | 6.0 | |
1d12 + Strength +3 | Slashing | Magic, Adamantine, Heavy, Two-Handed | 13000 | 7.0 | |
1d10 + Strength +3 | Piercing/Slashing | Magic, Adamantine, Heavy, Reach (10 ft.), Two-Handed | 11200 | 6.0 | |
1d12 + Strength +3 | Piercing | Magic, Adamantine, Mounted, Reach (10 ft.), Unwieldy | 9600 | 6.0 | |
1d8 + Strength +3 | Slashing | Magic, Adamantine, Versatile (1d10) | 8600 | 3.0 | |
2d6 + Strength +3 | Bludgeoning | Magic, Adamantine, Heavy, Two-Handed | 13200 | 10.0 | |
1d8 + Strength +3 | Piercing | Magic, Adamantine, Versatile (1d10) | 8800 | 4.0 | |
1d10 + Strength +3 | Piercing | Magic, Adamantine, Heavy, Reach (15 ft.), Two-Handed, Unwieldy | 9200 | 8.0 | |
1d8 + Strength +3 | Bludgeoning | Magic, Adamantine, Reach (10 ft.), Two-Handed | 7200 | 4.0 | |
1d8 + Strength/Dexterity +3 | Piercing | Magic, Adamantine, Finesse | 10000 | 2.0 | |
1d6 + Strength/Dexterity +3 | Slashing | Magic, Adamantine, Finesse, Light | 8600 | 3.0 | |
1d6 + Strength/Dexterity +3 | Piercing | Magic, Adamantine, Finesse, Light | 7600 | 2.0 | |
1d4 + Strength +3 | Slashing | Magic, Adamantine, Finesse, Light | 6160 | 2.0 | |
1d8 + Strength +3 | Bludgeoning | Magic, Adamantine, Versatile (1d10) | 8800 | 4.0 | |
1d4 + Strength/Dexterity +3 | Slashing | Magic, Adamantine, Finesse, Reach (10 ft.) | 7000 | 3.0 |