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Adamantine Weapon +3

6120 - 14400 Gold, 1 - 10 lbs

A weapon forged from adamantine, an unbreakable magical metal that can cut through steel and stone with ease.

A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Adamantine weapons are forged from a magical metal renowned for its hardness and resilience. These weapons can cut through materials like steel and stone without suffering a scratch. Most golems and similar creatures are resistant or immune to non-adamantine weapons; while magic weapons can harm them, adamantine weapons are especially effective.

Title

Damage

Type

Properties

Cost

Weight

1d4 + Strength +3

Bludgeoning

Magic, Adamantine, Light

6160

2.0

1d4 + Strength/Dexterity +3

Piercing

Magic, Adamantine, Finesse, Light, Thrown

6120

1.0

1d4 + Strength/Dexterity +3

Piercing

Magic, Adamantine, Finesse, Thrown, Unwieldy

7000

5.0

1d6 + Strength +3

Slashing

Magic, Adamantine, Light, Thrown

6800

2.0

1d6 + Strength +3

Piercing

Magic, Adamantine, Thrown

6600

2.0

1d4 + Strength +3

Bludgeoning

Magic, Adamantine, Light, Thrown

6320

2.0

1d6 + Strength +3

Bludgeoning

Adamantine

7000

4.0

1d6 + Strength +3

Piercing

Magic, Adamantine, Reach (10 ft.), Thrown, Versatile (1d8)

6600

3.0






Title

Damage

Type

Properties

Cost

Weight

1d10 + Strength +3

Bludgeoning

Magic, Adamantine, Two-Handed

8200

10.0

2d6 + Strength +3

Slashing

Magic, Adamantine, Heavy, Two-Handed

14400

6.0

1d10 + Strength +3

Slashing

Magic, Adamantine, Heavy, Reach (10 ft.), Two-Handed

9600

6.0

1d12 + Strength +3

Slashing

Magic, Adamantine, Heavy, Two-Handed

13000

7.0

1d10 + Strength +3

Piercing/Slashing

Magic, Adamantine, Heavy, Reach (10 ft.), Two-Handed

11200

6.0

1d12 + Strength +3

Piercing

Magic, Adamantine, Mounted, Reach (10 ft.), Unwieldy

9600

6.0

1d8 + Strength +3

Slashing

Magic, Adamantine, Versatile (1d10)

8600

3.0

2d6 + Strength +3

Bludgeoning

Magic, Adamantine, Heavy, Two-Handed

13200

10.0

1d8 + Strength +3

Piercing

Magic, Adamantine, Versatile (1d10)

8800

4.0

1d10 + Strength +3

Piercing

Magic, Adamantine, Heavy, Reach (15 ft.), Two-Handed, Unwieldy

9200

8.0

1d8 + Strength +3

Bludgeoning

Magic, Adamantine, Reach (10 ft.), Two-Handed

7200

4.0

1d8 + Strength/Dexterity +3

Piercing

Magic, Adamantine, Finesse

10000

2.0

1d6 + Strength/Dexterity +3

Slashing

Magic, Adamantine, Finesse, Light

8600

3.0

1d6 + Strength/Dexterity +3

Piercing

Magic, Adamantine, Finesse, Light

7600

2.0

1d4 + Strength +3

Slashing

Magic, Adamantine, Finesse, Light

6160

2.0

1d8 + Strength +3

Bludgeoning

Magic, Adamantine, Versatile (1d10)

8800

4.0

1d4 + Strength/Dexterity +3

Slashing

Magic, Adamantine, Finesse, Reach (10 ft.)

7000

3.0


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