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Club +2
1440 Gold, 2 lbs
Clubs are blunt objects meant for striking with one end, such as a knotted wooden club, a sports bat, or a riot baton. Clubs can be comfortably wielded in one hand by just about anyone. Many improvised weapons fall into this category.
A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.
Damage: 1d4 + Strength +2 Bludgeoning Properties: Magic, Light
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