top of page

Cold Iron Weapon +1

460 - 1950 Gold, 1 - 10 lbs

Forged through a rigorous process that removes all chemical and magical impurities, cold iron is prized for its effectiveness against fey and incorporeal undead.

A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Cold iron is not a magical material itself, but its creation typically involves the use of magic to ensure purity. Unlike steel or ordinary iron, cold iron is free from both chemical and magical impurities, requiring specialized equipment and training to produce. Most fey are resistant or immune to non-cold iron weapons, and cold iron weapons are also effective against incorporeal undead (though magic weapons also work).

Title

Damage

Type

Properties

Cost

Weight

1d4 + Strength +1

Bludgeoning

Magic, Cold Iron, Light

490

2.0

1d4 + Strength/Dexterity +1

Piercing

Magic, Cold Iron, Finesse, Light, Thrown

460

1.0

1d4 + Strength/Dexterity +1

Piercing

Magic, Cold Iron, Finesse, Thrown, Unwieldy

570

5.0

1d6 + Strength +1

Slashing

Magic, Cold Iron, Light, Thrown

530

2.0

1d6 + Strength +1

Piercing

Magic, Cold Iron, Thrown

490

2.0

1d4 + Strength +1

Bludgeoning

Magic, Cold Iron, Light, Thrown

500

2.0

1d6 + Strength +1

Bludgeoning

Magic, Cold Iron

570

4.0

1d8 + Strength +1

Bludgeoning

Magic, Cold Iron, Reach (10 ft.), Two-Handed

610

4.0

1d6 + Strength +1

Piercing

Magic, Cold Iron, Reach (10 ft.), Thrown, Versatile (1d8)

490

3.0

1d6 + Strength/Dexterity +1

Piercing

Magic, Cold Iron, Finesse, Light

850

2.0

1d4 + Strength +1

Slashing

Magic, Cold Iron, Finesse, Light

490

2.0






Title

Damage

Type

Properties

Cost

Weight

1d8 + Strength +1

Slashing

Magic, Cold Iron, Versatile (1d10)

1250

4.0

1d10 + Strength +1

Slashing

Magic, Cold Iron, Heavy, Reach (10 ft.), Two-Handed

1350

6.0

1d12 + Strength +1

Slashing

Magic, Cold Iron, Heavy, Two-Handed

1750

7.0

1d10 + Strength +1

Bludgeoning

Magic, Cold Iron, Two-Handed

700

10.0

2d6 + Strength +1

Slashing

Magic, Cold Iron, Heavy, Two-Handed

1650

6.0

1d10 + Strength +1

Piercing/Slashing

Magic, Cold Iron, Heavy, Reach (10 ft.), Two-Handed

1450

6.0

1d12 + Strength +1

Piercing

Magic, Cold Iron, Mounted, Reach (10 ft.), Unwieldy

1350

6.0

1d8 + Strength +1

Slashing

Magic, Cold Iron, Versatile (1d10)

1100

3.0

1d8 + Strength +1

Piercing

Magic, Cold Iron, Versatile (1d10)

1300

4.0

1d10 + Strength +1

Piercing

Magic, Cold Iron, Heavy, Reach (15 ft.), Two-Handed, Unwieldy

950

8.0

1d8 + Strength/Dexterity +1

Piercing

Magic, Cold Iron, Finesse

1000

2.0

1d6 + Strength/Dexterity +1

Slashing

Magic, Cold Iron, Finesse, Light

1100

3.0

1d8 + Strength +1

Bludgeoning

Magic, Cold Iron, Versatile (1d10)

1300

4.0

1d4 + Strength/Dexterity +1

Slashing

Magic, Cold Iron, Finesse, Reach (10 ft.)

1000

3.0


bottom of page