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Cold Iron Weapon +2

1440 - 3610 Gold, 1 - 10 lbs

Forged through a rigorous process that removes all chemical and magical impurities, cold iron is prized for its effectiveness against fey and incorporeal undead.

A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Cold iron is not a magical material itself, but its creation typically involves the use of magic to ensure purity. Unlike steel or ordinary iron, cold iron is free from both chemical and magical impurities, requiring specialized equipment and training to produce. Most fey are resistant or immune to non-cold iron weapons, and cold iron weapons are also effective against incorporeal undead (though magic weapons also work).

Title

Damage

Type

Properties

Cost

Weight

1d4 + Strength +2

Bludgeoning

Magic, Cold Iron, Light

1440

2.0

1d4 + Strength/Dexterity +2

Piercing

Magic, Cold Iron, Finesse, Light, Thrown

1480

1.0

1d4 + Strength/Dexterity +2

Piercing

Magic, Cold Iron, Finesse, Thrown, Unwieldy

1600

5.0

1d6 + Strength +2

Slashing

Magic, Cold Iron, Light, Thrown

1600

2.0

1d6 + Strength +2

Piercing

Magic, Cold Iron, Thrown

1600

2.0

1d4 + Strength +2

Bludgeoning

Magic, Cold Iron, Light, Thrown

1480

2.0

1d6 + Strength +2

Bludgeoning

Cold Iron

1600

4.0

1d8 + Strength +2

Bludgeoning

Magic, Cold Iron, Reach (10 ft.), Two-Handed

1600

4.0

1d6 + Strength/Dexterity +2

Piercing

Magic, Cold Iron, Finesse, Light

1930

2.0

1d4 + Strength +2

Slashing

Magic, Cold Iron, Finesse, Light

1440

2.0





Title

Damage

Type

Properties

Cost

Weight

1d8 + Strength +2

Slashing

Magic, Cold Iron, Versatile (1d10)

2010

4.0

1d10 + Strength +2

Slashing

Magic, Cold Iron, Heavy, Reach (10 ft.), Two-Handed

2410

6.0

1d12 + Strength +2

Slashing

Magic, Cold Iron, Heavy, Two-Handed

3250

7.0

1d10 + Strength +2

Bludgeoning

Magic, Cold Iron, Two-Handed

1800

10.0

2d6 + Strength +2

Slashing

Magic, Cold Iron, Heavy, Two-Handed

3610

6.0

1d10 + Strength +2

Piercing/Slashing

Magic, Cold Iron, Heavy, Reach (10 ft.), Two-Handed

2810

6.0

1d12 + Strength +2

Piercing

Magic, Cold Iron, Mounted, Reach (10 ft.), Unwieldy

2410

6.0

1d8 + Strength +2

Slashing

Magic, Cold Iron, Versatile (1d10)

2170

3.0

1d8 + Strength +2

Piercing

Magic, Cold Iron, Versatile (1d10)

2210

4.0

1d10 + Strength +2

Piercing

Magic, Cold Iron, Heavy, Reach (15 ft.), Two-Handed, Unwieldy

2330

8.0

1d8 + Strength/Dexterity +2

Piercing

Magic, Cold Iron, Finesse

2530

2.0

1d6 + Strength/Dexterity +2

Slashing

Magic, Cold Iron, Finesse, Light

2170

3.0

1d6 + Strength +2

Piercing

Magic, Cold Iron, Reach (10 ft.), Thrown, Versatile (1d8)

1600

3.0

1d8 + Strength +2

Bludgeoning

Magic, Cold Iron, Versatile (1d10)

2210

4.0

1d4 + Strength/Dexterity +2

Slashing

Magic, Cold Iron, Finesse, Reach (10 ft.)

1770

3.0

2d6 + Strength +2

Bludgeoning

Magic, Cold Iron, Heavy, Two-Handed

3290

10.0


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