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Cold Iron Weapon +3

5890 - 13810 Gold, 1 - 10 lbs

Forged through a rigorous process that removes all chemical and magical impurities, cold iron is prized for its effectiveness against fey and incorporeal undead.

A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Cold iron is not a magical material itself, but its creation typically involves the use of magic to ensure purity. Unlike steel or ordinary iron, cold iron is free from both chemical and magical impurities, requiring specialized equipment and training to produce. Most fey are resistant or immune to non-cold iron weapons, and cold iron weapons are also effective against incorporeal undead (though magic weapons also work).

Title

Damage

Type

Properties

Cost

Weight

1d4 + Strength +3

Bludgeoning

Magic, Cold Iron, Light

5890

2.0

1d4 + Strength/Dexterity +3

Piercing

Magic, Cold Iron, Finesse, Light, Thrown

6010

1.0

1d4 + Strength/Dexterity +3

Piercing

Magic, Cold Iron, Finesse, Thrown, Unwieldy

6570

5.0

1d6 + Strength +3

Slashing

Magic, Cold Iron, Light, Thrown

6530

2.0

1d6 + Strength +3

Piercing

Magic, Cold Iron, Thrown

6490

2.0

1d4 + Strength +3

Bludgeoning

Magic, Cold Iron, Light, Thrown

6050

2.0

1d6 + Strength +3

Bludgeoning

Cold Iron

6570

4.0

1d6 + Strength +3

Piercing

Magic, Cold Iron, Reach (10 ft.), Thrown, Versatile (1d8)

6490

3.0






Title

Damage

Type

Properties

Cost

Weight

1d8 + Strength +3

Slashing

Magic, Cold Iron, Versatile (1d10)

7410

4.0

1d10 + Strength +3

Slashing

Magic, Cold Iron, Heavy, Reach (10 ft.), Two-Handed

9010

6.0

1d10 + Strength +3

Bludgeoning

Magic, Cold Iron, Two-Handed

7450

10.0

1d12 + Strength +3

Slashing

Magic, Cold Iron, Heavy, Two-Handed

12250

7.0

2d6 + Strength +3

Slashing

Magic, Cold Iron, Heavy, Two-Handed

13810

6.0

1d10 + Strength +3

Piercing/Slashing

Magic, Cold Iron, Heavy, Reach (10 ft.), Two-Handed

10610

6.0

1d12 + Strength +3

Piercing

Magic, Cold Iron, Mounted, Reach (10 ft.), Unwieldy

9010

6.0

1d4 + Strength +3

Bludgeoning

Magic, Cold Iron, Light, Thrown

6050

2.0

1d8 + Strength +3

Slashing

Magic, Cold Iron, Versatile (1d10)

8170

3.0

2d6 + Strength +3

Bludgeoning

Magic, Cold Iron, Heavy, Two-Handed

12290

10.0

1d8 + Strength +3

Piercing

Magic, Cold Iron, Versatile (1d10)

8210

4.0

1d10 + Strength +3

Piercing

Magic, Cold Iron, Heavy, Reach (15 ft.), Two-Handed, Unwieldy

8930

8.0

1d8 + Strength +3

Bludgeoning

Magic, Cold Iron, Reach (10 ft.), Two-Handed

6610

4.0

1d8 + Strength/Dexterity +3

Piercing

Magic, Cold Iron, Finesse

9730

2.0

1d6 + Strength/Dexterity +3

Slashing

Magic, Cold Iron, Finesse, Light

8170

3.0

1d6 + Strength/Dexterity +3

Piercing

Magic, Cold Iron, Finesse, Light

7330

2.0

1d4 + Strength/Dexterity +3

Slashing

Magic, Cold Iron, Finesse, Reach (10 ft.)

6570

3.0

1d8 + Strength +3

Bludgeoning

Magic, Cold Iron, Versatile (1d10)

8210

4.0


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