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Greatclub +3

7200 Gold, 10 lbs

Greatclubs are the same as a club, but built to be wielded with two hands, and too large to do otherwise. Large blunt improvised weapons fall into this category.

A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Damage: 1d10 + Strength +3 Bludgeoning Properties: Magic, Two-Handed

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