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Water Walk

You stroke a piece of smooth cork with your index finger. As you whisper the incantation, ripples form across the cork's surface. Close observation would reveal your allies' footsteps faintly echoing in the dancing patterns on the cork as they are bestowed with the ability to walk on water.

Action (Ritual: 1 Minute) - 10 Creatures or Objects* (60 ft.) - 3rd Level (Transmutation) - VSM - 1 Hour

Buff

This spell can only be used on willing creatures or objects that are huge or smaller.

  • Targets can move across any liquid surface, such as water, acid, mud, snow, quicksand, or lava, as if it were solid ground.

  • At the start of each of the target's turns when they are submerged in liquid, they rise 60 ft. towards the surface.


*Upcasting: Target five additional creatures for each spell level above 3rd.


A target walking on a hazardous liquid like lava or acid may still take damage from the liquid, at the GM's discretion.

Classes:

Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard

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