Size: Small
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Climbing Speed: equal to walking speed.
Keen Smell
You can use smell most creatures within 100 ft. of you. You have advantage on perception checks, except where you cannot use smell. Note that when you have advantage, your passive perception increases by 5.
Size: Small
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Climbing Speed: equal to walking speed.
Keen Smell
You can use smell most creatures within 100 ft. of you. You have advantage on perception checks, except where you cannot use smell. Note that when you have advantage, your passive perception increases by 5.
Size: Small
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Climbing Speed: equal to walking speed.
Keen Smell
You can use smell most creatures within 100 ft. of you. You have advantage on perception checks, except where you cannot use smell. Note that when you have advantage, your passive perception increases by 5.
Goblin

Size: Small
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Climbing Speed: equal to walking speed.
Keen Smell
You can use smell most creatures within 100 ft. of you. You have advantage on perception checks, except where you cannot use smell. Note that when you have advantage, your passive perception increases by 5.
In the world of Elkan, goblins live primarily as the worker caste below their mighty hobgoblin cousins. They are stereotyped as subservient, cowardly, and silly creatures, but they cultivate this reputation so as to avoid notice from non-goblinoids. Among goblinoids, they are known as highly organized and brilliant engineers, well able to compensate for their smaller stature, but in the wider world they can succeed at just about any job if given the chance.