Size: Small
Walking Speed: 30 ft.
Halfling Nimbleness
You can move through the space of hostile creatures of size medium or larger, though those spaces count as difficult terrain for you. Additionally, you can move through the spaces of friendly creatures at full speed, without counting those spaces as difficult terrain.
Lucky
When you roll a 1 on an attack roll, skill check, or saving throw (after accounting for advantage or disadvantage), you may reroll. You must use the new result, even if it is a 1.
Halfling Nimbleness
You can move through the space of hostile creatures of size medium or larger, though those spaces count as difficult terrain for you. Additionally, you can move through the spaces of friendly creatures at full speed, without counting those spaces as difficult terrain.
Size: Small
Walking Speed: 30 ft.
Halfling Nimbleness
You can move through the space of hostile creatures of size medium or larger, though those spaces count as difficult terrain for you. Additionally, you can move through the spaces of friendly creatures at full speed, without counting those spaces as difficult terrain.
Lucky
When you roll a 1 on an attack roll, skill check, or saving throw (after accounting for advantage or disadvantage), you may reroll. You must use the new result, even if it is a 1.
Halfling Nimbleness
You can move through the space of hostile creatures of size medium or larger, though those spaces count as difficult terrain for you. Additionally, you can move through the spaces of friendly creatures at full speed, without counting those spaces as difficult terrain.
Size: Small
Walking Speed: 30 ft.
Halfling Nimbleness
You can move through the space of hostile creatures of size medium or larger, though those spaces count as difficult terrain for you. Additionally, you can move through the spaces of friendly creatures at full speed, without counting those spaces as difficult terrain.
Lucky
When you roll a 1 on an attack roll, skill check, or saving throw (after accounting for advantage or disadvantage), you may reroll. You must use the new result, even if it is a 1.
Halfling Nimbleness
You can move through the space of hostile creatures of size medium or larger, though those spaces count as difficult terrain for you. Additionally, you can move through the spaces of friendly creatures at full speed, without counting those spaces as difficult terrain.
Halfling

Size: Small
Walking Speed: 30 ft.
Halfling Nimbleness
You can move through the space of hostile creatures of size medium or larger, though those spaces count as difficult terrain for you. Additionally, you can move through the spaces of friendly creatures at full speed, without counting those spaces as difficult terrain.
Lucky
When you roll a 1 on an attack roll, skill check, or saving throw (after accounting for advantage or disadvantage), you may reroll. You must use the new result, even if it is a 1.
Halfling Nimbleness
You can move through the space of hostile creatures of size medium or larger, though those spaces count as difficult terrain for you. Additionally, you can move through the spaces of friendly creatures at full speed, without counting those spaces as difficult terrain.
In the world of Elkan, halflings are a hardened people, primarily based in the southern kingdom of Morventry. Once peaceful farmers, they became victimized by pirates and slavers who felt the halflings would be easy targets. The halflings learned to defend themselves, and believe a cosmic force of luckiness keeps them alive. Unfortunately, the halflings have to deal with near constant monstrous threats and violent neighbors.