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Size: Medium

Walking Speed: 30 ft.

Senses: Darkvision 120 ft.

Damage Resistance: Cold

Swim Speed: Equal to walking speed +10 ft.


Amphibious

You can breathe underwater in addition to breathing air like other humanoids.

Size: Medium

Walking Speed: 30 ft.

Senses: Darkvision 120 ft.

Damage Resistance: Cold

Swim Speed: Equal to walking speed +10 ft.


Amphibious

You can breathe underwater in addition to breathing air like other humanoids.

Size: Medium

Walking Speed: 30 ft.

Senses: Darkvision 120 ft.

Damage Resistance: Cold

Swim Speed: Equal to walking speed +10 ft.


Amphibious

You can breathe underwater in addition to breathing air like other humanoids.

Merfolk

Size: Medium

Walking Speed: 30 ft.

Senses: Darkvision 120 ft.

Damage Resistance: Cold

Swim Speed: Equal to walking speed +10 ft.


Amphibious

You can breathe underwater in addition to breathing air like other humanoids.

In the world of Elkan, merfolk inhabit a number of places. In Takat, the merfolk come up onto the land periodically on pilgrimages that take them from the abyssal depths of the ocean to the inhabited islands. These merfolk are biologically varied and poorly understood. The human-like merfolk near Lennington belong to the Kingdom of Jass, which is a totalitarian society that has created massive underwater cities on top of thermal vents. Jass exiles make up the majority of merfolk in Lennington and nearby Morventry.

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