Languages: Common and two others
Skills: two of your choice: (Recommended: Athletics and Intimidation)
Any tool or vehicle type of your choice
One vehicle type of your choice
Items: one Simple Weapon, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Martial Command
You shout a command to an ally to get moving.
Bonus Action - 60 ft. Ally - 1/Short Rest
Your chosen ally can immediately move up to their speed using their reaction.
Languages: Common and two others
Skills: two of your choice: (Recommended: Athletics and Intimidation)
Any tool or vehicle type of your choice
One vehicle type of your choice
Items: one Simple Weapon, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Martial Command
You shout a command to an ally to get moving.
Bonus Action - 60 ft. Ally - 1/Short Rest
Your chosen ally can immediately move up to their speed using their reaction.
Languages: Common and two others
Skills: two of your choice: (Recommended: Athletics and Intimidation)
Any tool or vehicle type of your choice
One vehicle type of your choice
Items: one Simple Weapon, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Martial Command
You shout a command to an ally to get moving.
Bonus Action - 60 ft. Ally - 1/Short Rest
Your chosen ally can immediately move up to their speed using their reaction.
Militant
Languages: Common and two others
Skills: two of your choice: (Recommended: Athletics and Intimidation)
Any tool or vehicle type of your choice
One vehicle type of your choice
Items: one Simple Weapon, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Martial Command
You shout a command to an ally to get moving.
Bonus Action - 60 ft. Ally - 1/Short Rest
Your chosen ally can immediately move up to their speed using their reaction.
In the world of Elkan, the most notable militant culture is the Empire of the Ancestors, which is a massive country founded by immortal hobgoblin Ancestors who live forever by possessing the most physically fit of their descendants.