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Caltrops

2 Gold, 2 lbs

Action - 1 Space (5 ft.)

You place the trap.

  • Area Hazard: Any creature that moves onto the space must make a save.

Dexterity Save (DC 15)

  • Failure: Target takes 1d4 piercing damage and their Speed is reduced to 0 until the start of your next turn.

  • Success: No effect.


Note: It takes 1 minute to recover the caltrops.

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