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Small Beast

Hit Points: 7 (2d6)

Speed: 30 ft., Climb 30 ft.

Level: 1

AC: 12

Initiative: +2

STR

10

(0)

DEX

14

(2)

CON

10

(0)

INT

4

(-3)

WIS

12

(1)

CHA

6

(-2)

Saving Throws

0

4

0

-3

1

-2

 

Damage Vunerability: 

Skill: Acrobatics +6

Senses: Passive Perception 11

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language: -

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Pack Tactics

This creature has advantage on attack rolls when they have at least one non-incapacitated ally within 5 ft. of the target.

Actions

Bite:

Melee Attack - 1 Creature (5 ft.)

  • Attack: +4

  • Hit: 1d4+2 piercing damage


Tactics


Loot


Lore

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