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Bullywug Champion

Medium Humanoid

Hit Points: 27 (6d8)

Speed: 25 ft., Swim 30 ft.

Level: 4

AC: 15 (Chain Shirt)

Initiative: +2

STR

16

(3)

DEX

14

(2)

CON

10

(0)

INT

6

(-2)

WIS

12

(1)

CHA

12

(1)

Saving Throws

5

6

2

0

3

3

 

Damage Vunerability: 

Skill: Athletics +5, Perception +3, Stealth +6

Senses: Passive Perception 13

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language: Bullywug

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Amphibious

This creature can breathe air and water.

Actions

Spear:

Melee/Thrown Attack - 1 Creature (10 or 20/60 ft.)

  • Attack: +5

  • Hit: 1d8 + 2 slashing damage and 1d4 poison damage.


Pinning Strike:

Melee/Thrown Attack - 1 Creature (20 ft.) - 1 Round - Recharge 5-6

  • Attack: +5

  • Hit: 1d8 + 3 slashing damage and 1d4 poison damage. The target is grappled by the spear (Escape DC 13).


Leap

Bonus Action - 20 ft.

  • The bullywug leaps up to 20 ft. in a straight line. They trigger attacks of opportunity if applicable, but do not consume movement during this leap.


Tactics


Loot

Chain Shirt

Quantity: 1

Spear

Quantity: 2


Lore

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