top of page

Bullywug Champion

Medium Humanoid

Hit Points: 27 (6d8)

Speed:

Level: 4

AC: 15 (Chain Shirt)

Initiative: 

STR

16

(-5)

DEX

14

(-5)

CON

10

(-5)

INT

6

(-5)

WIS

12

(-5)

CHA

12

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

​

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

​

Amphibious

This creature can breathe air and water.

Actions

Spear:

Melee/Thrown Attack - 1 Creature (10 or 20/60 ft.)

  • Attack: +5

  • Hit: 1d8 + 2 slashing damage and 1d4 poison damage.


Pinning Strike:

Melee/Thrown Attack - 1 Creature (20 ft.) - 1 Round - Recharge 5-6

  • Attack: +5

  • Hit: 1d8 + 3 slashing damage and 1d4 poison damage. The target is grappled by the spear (Escape DC 13).


Leap

Bonus Action - 20 ft.

  • The bullywug leaps up to 20 ft. in a straight line. They trigger attacks of opportunity if applicable, but do not consume movement during this leap.


Tactics


Loot

Chain Shirt

Quantity: 1

Spear

Quantity: 1


Lore

bottom of page