Medium Humanoid
Hit Points: 27 (6d8)
Speed: 25 ft., Swim 30 ft.
Level: 4
AC: 15 (Chain Shirt)
Initiative: +2
STR
16
(3)
DEX
14
(2)
CON
10
(0)
INT
6
(-2)
WIS
12
(1)
CHA
12
(1)
Saving Throws
5
6
2
0
3
3
Damage Vunerability:
Skill: Athletics +5, Perception +3, Stealth +6
Senses: Passive Perception 13
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language: Bullywug
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
Amphibious
This creature can breathe air and water.
Actions
Spear:
Melee/Thrown Attack - 1 Creature (10 or 20/60 ft.)
Attack: +5
Hit: 1d8 + 2 slashing damage and 1d4 poison damage.
Pinning Strike:
Melee/Thrown Attack - 1 Creature (20 ft.) - 1 Round - Recharge 5-6
Attack: +5
Hit: 1d8 + 3 slashing damage and 1d4 poison damage. The target is grappled by the spear (Escape DC 13).
Leap
Bonus Action - 20 ft.
The bullywug leaps up to 20 ft. in a straight line. They trigger attacks of opportunity if applicable, but do not consume movement during this leap.