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Bullywug Hunter

Medium Humanoid

Hit Points: 14 (3d8)

Speed: 25 ft., Swim 30 ft.

Level: 4

AC: 13 (Hide Armor)

Initiative: +1

STR

14

(2)

DEX

12

(1)

CON

10

(0)

INT

6

(-2)

WIS

12

(1)

CHA

8

(-1)

Saving Throws

2

3

0

-2

1

-1

 

Damage Vunerability: 

Skill: Perception +3, Stealth +5, Survival +3

Senses: Passive Perception 13

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language: Bullywug

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Amphibious

This creature can breathe air and water.

Actions

Spear:

Melee/Thrown Attack - 1 Creature (10 or 20/60 ft.)

  • Attack: +4

  • Hit: 1d8 + 2 slashing damage and 1d4 poison damage.


Hamstring Strike:

Melee/Thrown Attack - 1 Creature (20 ft.) - 1 Round - Recharge 5-6

  • Attack: +4

  • Hit: 1d8 + 2 slashing damage and 1d4 poison damage. The target's speed is halved.


Leap

Bonus Action - 20 ft.

  • The bullywug leaps up to 20 ft. in a straight line. They trigger attacks of opportunity if applicable, but do not consume movement during this leap.


Tactics


Loot

Hide Armor

Quantity: 1

Spear

Quantity: 1


Lore

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