Medium Humanoid
Hit Points: 14 (3d8)
Speed:
Level: 4
AC: 13 (Hide Armor)
Initiative:
STR
14
(-5)
DEX
12
(-5)
CON
10
(-5)
INT
6
(-5)
WIS
12
(-5)
CHA
8
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
​
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
​
Amphibious
This creature can breathe air and water.
Actions
Spear:
Melee/Thrown Attack - 1 Creature (10 or 20/60 ft.)
Attack: +4
Hit: 1d8 + 2 slashing damage and 1d4 poison damage.
Hamstring Strike:
Melee/Thrown Attack - 1 Creature (20 ft.) - 1 Round - Recharge 5-6
Attack: +4
Hit: 1d8 + 2 slashing damage and 1d4 poison damage. The target's speed is halved.
Leap
Bonus Action - 20 ft.
The bullywug leaps up to 20 ft. in a straight line. They trigger attacks of opportunity if applicable, but do not consume movement during this leap.