Medium Humanoid
Hit Points:
Speed:
Level:
AC:
Initiative:
STR
14
(-5)
DEX
12
(-5)
CON
10
(-5)
INT
6
(-5)
WIS
12
(-5)
CHA
8
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
Amphibious
This creature can breathe air and water.
Actions
Spear:
Melee/Thrown Attack - 1 Creature (10 or 20/60 ft.)
Attack: +4
Hit: 1d8 + 2 slashing damage and 1d4 poison damage.
Hamstring Strike:
Melee/Thrown Attack - 1 Creature (20 ft.) - 1 Round - Recharge 5-6
Attack: +4
Hit: 1d8 + 2 slashing damage and 1d4 poison damage. The target's speed is halved.
Leap
Bonus Action - 20 ft.
The bullywug leaps up to 20 ft. in a straight line. They trigger attacks of opportunity if applicable, but do not consume movement during this leap.