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Tiny Beast

Hit Points: 3 (1d4)

Speed:

Level: 0

AC: 12

Initiative: 

STR

3

(-5)

DEX

14

(-5)

CON

10

(-5)

INT

3

(-5)

WIS

12

(-5)

CHA

6

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

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Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

​

Agile Jumper

The cat's jump distance is determined using its dexterity rather than its strength.


Keen Hearing and Smell

This creature can use smell most creatures within 100 ft. of you. It has advantage on perception checks, except where it cannot use hearing or smell. Note that when you have advantage, your passive perception increases by 5.

Actions

Bite:

Melee Attack - 1 Creature (5 ft.)

  • Attack: +4

  • Hit: 1 piercing damage


Tactics


Loot


Lore

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