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Medium or Small Humanoid

Hit Points: 8 (1d8)

Speed: 30 ft.

Level: 2

AC: 10

Initiative: +0

STR

10

(0)

DEX

10

(0)

CON

10

(0)

INT

10

(0)

WIS

10

(0)

CHA

10

(0)

Saving Throws

0

0

0

0

0

0

 

Damage Vunerability: 

Skill:

Senses: Senses Vary By Ancestry, Passive Perception 10

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language: Common and one other

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Actions

Unarmed Strike

Melee Attack - 1 Creature (5 ft.)

  • Attack: +0

  • Hit: 1 bludgeoning damage

Improvised Weapon

Humanoid commoners will try to find something to swing at an enemy.

Melee Attack - 1 Creature (5 ft.)

  • Attack: +0

  • Hit: 1d4 bludgeoning damage


Tactics


Loot


Lore

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