Medium or Small Humanoid
Hit Points: 8 (1d8)
Speed:
Level: 2
AC: 10
Initiative:
STR
10
(-5)
DEX
10
(-5)
CON
10
(-5)
INT
10
(-5)
WIS
10
(-5)
CHA
10
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
​
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
​
Actions
Unarmed Strike
Melee Attack - 1 Creature (5 ft.)
Attack: +0
Hit: 1 bludgeoning damage
Improvised Weapon
Humanoid commoners will try to find something to swing at an enemy.
Melee Attack - 1 Creature (5 ft.)
Attack: +0
Hit: 1d4 bludgeoning damage