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Large Beast

Hit Points: 22 (3d10+6)

Speed:

Level: 6

AC: 14 (Natural Armor)

Initiative: 

STR

16

(-5)

DEX

8

(-5)

CON

14

(-5)

INT

3

(-5)

WIS

10

(-5)

CHA

6

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

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Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

​

Hold Breath:

This creature can hold its breath for 15 minutes, enabling it to submerge for long periods.

Actions

Bite

Melee Attack - 1 Creature (5 ft.)

  • Attack: +6

  • Hit: 2d10 + 3 piercing damage, and the target is grappled. If the target is large or smaller, it is also restrained. If the crocodile attacks again with its bite, the grappled creature is released.


Thrash

Action - 1 Creature (5 ft.)

The crocodile can use this ability on a creature it has grappled.

Strength Save (DC 14)

  • Failure: 2d10 piercing damage, and the target is prone.

  • Success: Half damage, no other effect.


Tactics


Loot


Lore

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