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Crocolisk

Large Monstrosity

Hit Points:

Speed:

Level:

AC:

Initiative: 

STR

16

(-5)

DEX

8

(-5)

CON

14

(-5)

INT

3

(-5)

WIS

10

(-5)

CHA

14

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill: 

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Hold Breath

This creature can hold its breath for 15 minutes, enabling it to submerge for long periods.

Actions

Poison Gaze

The crocolisk's eyes glow green as its magic gaze attacks the bodies of all creatures it can see.

Action - 30 ft. Emanation (Self) - Recharge 5-6

The crocolisk must be able to see the target. A hidden creature or creature behind the crocolisk may not be affected. If a mirror is present, the crocolisk will also target itself.

Constitution Save (DC 14)

  • Failure: Target takes 3d6 poison damage and is poisoned. Target rolls save against the poisoned condition again at the end of each of their turns, ending effect on success.

  • Success: Half damage, no other effect.


Bite

Melee Attack - 1 Creature (5 ft.)

  • Attack: +7

  • Hit: 2d10 + 3 piercing damage, and the target is grappled. If the target is large or smaller, it is also restrained. If the crocolisk attacks again with its bite, the grappled creature is released.


Thrash

Action - 1 Creature (5 ft.)

The crocolisk can use this ability on a creature it has grappled.

Strength Save (DC 15)

  • Failure: 2d10 piercing damage, and the target is prone.

  • Success: Half damage, no other effect.


Tactics


Loot


Lore

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