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Huge Beast

Hit Points: 76 (8d12 + 24)

Speed:

Level: 2

AC: 9

Initiative: 

STR

22

(-5)

DEX

8

(-5)

CON

16

(-5)

INT

3

(-5)

WIS

10

(-5)

CHA

6

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

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Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

​

Charge: If a target is a Huge or smaller and the creature moved 20+ feet straight toward it immediately before the attack, the target becomes prone.

Actions

Multiattack: The creature makes two gore attacks.


Gore:

Melee Attack - 1 Creature (5 ft.)

  • Attack: +8

  • Hit: 2d8 + 6 piercing damage.

Trample

Bonus Action - 1 Creature (5 ft.)

Trigger: Only able to target a prone creatures.

Dexterity Save (DC 16)

  • Failure: 2d10 + 6 damage.

  • Success: Half damage.


Tactics


Loot


Lore

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