Huge Beast
Hit Points: 76 (8d12 + 24)
Speed:
Level: 2
AC: 9
Initiative:
STR
22
(-5)
DEX
8
(-5)
CON
16
(-5)
INT
3
(-5)
WIS
10
(-5)
CHA
6
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
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Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
​
Charge: If a target is a Huge or smaller and the creature moved 20+ feet straight toward it immediately before the attack, the target becomes prone.
Actions
Multiattack: The creature makes two gore attacks.
Gore:
Melee Attack - 1 Creature (5 ft.)
Attack: +8
Hit: 2d8 + 6 piercing damage.
Trample
Bonus Action - 1 Creature (5 ft.)
Trigger: Only able to target a prone creatures.
Dexterity Save (DC 16)
Failure: 2d10 + 6 damage.
Success: Half damage.