Medium Plant
Hit Points: 22 (4d8+4)
Speed:
Level: 2
AC: 13
Initiative:
STR
14
(-5)
DEX
14
(-5)
CON
12
(-5)
INT
3
(-5)
WIS
10
(-5)
CHA
4
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
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Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
​
Spider Climb
The creature can move across vertical surfaces or ceilings.
Rooted
The lobber is typically rooted in place in the ceiling of a tunnel or cave. The lobber can use an action to root in place. When a rooted lobber is subjected to an effect that would move it or knock it prone, it can make a DC 13 strength saving throw to avoid the effect. If it is moved, it loses its grip and becomes prone, falling to the ground if rooted in a wall or ceiling. While rooted, the lobber has disadvantage on dexterity saving throws.
Actions
Multiattack: The lobber uses Release Pod, then either uses Release Pod again or makes an attack.
Release Pod:
Action - 60 ft.
The lobber spits out a Lobber Pod, which is hurled to the target location. The new pod takes its turn directly after the lobber.
Bite:
Melee Attack - 1 Creature (5 ft.)
Attack: +4
Hit: 1d6+2 slashing damage
Spit Acid:
Melee Attack - 1 Creature (30 ft.)
Attack: +4
Hit: 1d6+2 acid damage