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Mountain Goat

Medium Beast

Hit Points: 4 (1d8)

Speed:

Level: 1

AC: 10

Initiative: 

STR

10

(-5)

DEX

10

(-5)

CON

10

(-5)

INT

2

(-5)

WIS

10

(-5)

CHA

4

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

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Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

​

Sure-Footed

This creature has advantage on saves against being pushed or knocked prone.

Actions

Ram

Melee Attack - 1 Creature (5 ft.)

This attack has disadvantage if the goat didn't move at least 10 ft. in a straight line towards the target before attacking.

  • Attack: +2

  • Hit: 1d4 bludgeoning damage, and target is pushed 5 ft.


Tactics


Loot


Lore

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