Medium Beast
Hit Points: 4 (1d8)
Speed:
Level: 1
AC: 10
Initiative:
STR
10
(-5)
DEX
10
(-5)
CON
10
(-5)
INT
2
(-5)
WIS
10
(-5)
CHA
4
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
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Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
​
Sure-Footed
This creature has advantage on saves against being pushed or knocked prone.
Actions
Ram
Melee Attack - 1 Creature (5 ft.)
This attack has disadvantage if the goat didn't move at least 10 ft. in a straight line towards the target before attacking.
Attack: +2
Hit: 1d4 bludgeoning damage, and target is pushed 5 ft.