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Mountain Goat

Medium Beast

Hit Points: 4 (1d8)

Speed: 40 ft., Climb 30 ft.

Level: 1

AC: 10

Initiative: +0

STR

10

(0)

DEX

10

(0)

CON

10

(0)

INT

2

(-4)

WIS

10

(0)

CHA

4

(-3)

Saving Throws

0

0

0

-4

0

-3

 

Damage Vunerability: 

Skill:

Senses: Darkvision 60 ft., Passive Perception 10

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language: -

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Sure-Footed

This creature has advantage on saves against being pushed or knocked prone.

Actions

Ram

Melee Attack - 1 Creature (5 ft.)

This attack has disadvantage if the goat didn't move at least 10 ft. in a straight line towards the target before attacking.

  • Attack: +2

  • Hit: 1d4 bludgeoning damage, and target is pushed 5 ft.


Tactics


Loot


Lore

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