Medium Beast
Hit Points: 4 (1d8)
Speed: 40 ft., Climb 30 ft.
Level: 1
AC: 10
Initiative: +0
STR
10
(0)
DEX
10
(0)
CON
10
(0)
INT
2
(-4)
WIS
10
(0)
CHA
4
(-3)
Saving Throws
0
0
0
-4
0
-3
Damage Vunerability:
Skill:
Senses: Darkvision 60 ft., Passive Perception 10
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language: -
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
Sure-Footed
This creature has advantage on saves against being pushed or knocked prone.
Actions
Ram
Melee Attack - 1 Creature (5 ft.)
This attack has disadvantage if the goat didn't move at least 10 ft. in a straight line towards the target before attacking.
Attack: +2
Hit: 1d4 bludgeoning damage, and target is pushed 5 ft.