Small Beast
Hit Points: 4 (1d6)
Speed:
Level: 0
AC: 12
Initiative:
STR
4
(-5)
DEX
14
(-5)
CON
10
(-5)
INT
3
(-5)
WIS
10
(-5)
CHA
4
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
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Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
​
Aquatic
This creature can only breathe water.
Compression
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Tentacles
Melee Attack - 1 Creature (5 ft.)
Attack: +4
Hit: 1 bludgeoning damage and the target is grappled.
Ink Cloud (1/Short Rest)
Reaction - 1 Creature - 1 Round
Trigger: a creature moves to a location within 5 ft. of the octopus.
Dexterity Save (DC 12)
Failure: Target is blinded, and the octopus moves up to its speed.
Success: No effect, then the octopus moves up to its speed.
Area Hazard: The octopus's space is heavily obscured for 1 minute, which prevents most attacks of opportunity against the octopus during its movement away.