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Small Beast

Hit Points: 4 (1d6)

Speed:

Level: 0

AC: 12

Initiative: 

STR

4

(-5)

DEX

14

(-5)

CON

10

(-5)

INT

3

(-5)

WIS

10

(-5)

CHA

4

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

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Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

​

Aquatic

This creature can only breathe water.


Compression

The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Tentacles

Melee Attack - 1 Creature (5 ft.)

  • Attack: +4

    • Hit: 1 bludgeoning damage and the target is grappled.


Ink Cloud (1/Short Rest)

Reaction - 1 Creature - 1 Round

Trigger: a creature moves to a location within 5 ft. of the octopus.

Dexterity Save (DC 12)

  • Failure: Target is blinded, and the octopus moves up to its speed.

  • Success: No effect, then the octopus moves up to its speed.

  • Area Hazard: The octopus's space is heavily obscured for 1 minute, which prevents most attacks of opportunity against the octopus during its movement away.


Tactics


Loot


Lore

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