Small Beast
Hit Points: 4 (1d6)
Speed: 5 ft., Swim 30 ft.
Level: 0
AC: 12
Initiative: +2
STR
4
(-3)
DEX
14
(2)
CON
10
(0)
INT
3
(-4)
WIS
10
(0)
CHA
4
(-3)
Saving Throws
-3
2
0
-4
0
-3
Damage Vunerability:
Skill: Stealth +6
Senses: Darkvision 30 ft., Passive Perception 10
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language: -
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
Aquatic
This creature can only breathe water.
Compression
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Tentacles
Melee Attack - 1 Creature (5 ft.)
Attack: +4
Hit: 1 bludgeoning damage and the target is grappled.
Ink Cloud (1/Short Rest)
Reaction - 1 Creature - 1 Round
Trigger: a creature moves to a location within 5 ft. of the octopus.
Dexterity Save (DC 12)
Failure: Target is blinded, and the octopus moves up to its speed.
Success: No effect, then the octopus moves up to its speed.
Area Hazard: The octopus's space is heavily obscured for 1 minute, which prevents most attacks of opportunity against the octopus during its movement away.