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Small Fiend (Demon)

Hit Points: 7 (2d6)

Speed:

Level: 3

AC: 12

Initiative: 

STR

8

(-5)

DEX

14

(-5)

CON

10

(-5)

INT

6

(-5)

WIS

6

(-5)

CHA

8

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

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Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

​

Filth Dweller

Scamps have advantage on saving throws against disease or the poisoned condition.

Actions

Pitchfork:

Melee/Thrown Attack - 1 Creature (10/30 ft.)

  • Attack: +3

  • Hit: 1d6 + 1 slashing damage


Throw Filth:

Right in the face!

Bonus Action - 1 Creature (20 ft.) - Recharge 5-6

Dexterity Save (DC 12)

  • Failure: Target is blinded for 1 round.

  • Success: No effect.


Trip:

Bonus Action - 1 Creature (5 ft.) - Recharge 5-6

Strength Save (DC 12)

  • Failure: Target is prone.

  • Success: No effect.


Tactics


Loot


Lore

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