Small Fiend (Demon)
Hit Points: 7 (2d6)
Speed:
Level: 3
AC: 12
Initiative:
STR
8
(-5)
DEX
14
(-5)
CON
10
(-5)
INT
6
(-5)
WIS
6
(-5)
CHA
8
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
​
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
​
Filth Dweller
Scamps have advantage on saving throws against disease or the poisoned condition.
Actions
Pitchfork:
Melee/Thrown Attack - 1 Creature (10/30 ft.)
Attack: +3
Hit: 1d6 + 1 slashing damage
Throw Filth:
Right in the face!
Bonus Action - 1 Creature (20 ft.) - Recharge 5-6
Dexterity Save (DC 12)
Failure: Target is blinded for 1 round.
Success: No effect.
Trip:
Bonus Action - 1 Creature (5 ft.) - Recharge 5-6
Strength Save (DC 12)
Failure: Target is prone.
Success: No effect.