Tiny Beast
Hit Points: 1
Speed: 10 ft., Burrow 5 ft.
Level: 0
AC: 12 (Natural Armor)
Initiative: +0
STR
2
(-4)
DEX
10
(0)
CON
10
(0)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Saving Throws
-4
0
0
-5
-1
-4
Damage Vunerability:
Skill:
Senses: Blindsight 10 ft., Passive Perception 9
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language: -
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
Actions
Pincer:
Melee Attack - 1 Creature (5 ft.)
Attack: +2
Hit: 1 bludgeoning damage. If the target is tiny, the target is grappled.
Sting
Melee Attack - 1 Creature (5 ft.) - 1 Minute
Attack: +2
Hit: 1 poison damage. If the target is tiny, they must make a constitution save.
Constitution Save (DC 10)
Failure: The target is poisoned. Target attempts a save at the end of each of their turns, ending effect on success.
Success: No effect.