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Tiny Beast

Hit Points: 1

Speed: 10 ft., Burrow 5 ft.

Level: 0

AC: 12 (Natural Armor)

Initiative: +0

STR

2

(-4)

DEX

10

(0)

CON

10

(0)

INT

1

(-5)

WIS

8

(-1)

CHA

2

(-4)

Saving Throws

-4

0

0

-5

-1

-4

 

Damage Vunerability: 

Skill:

Senses: Blindsight 10 ft., Passive Perception 9

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language: -

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Actions

Pincer:

Melee Attack - 1 Creature (5 ft.)

  • Attack: +2

    • Hit: 1 bludgeoning damage. If the target is tiny, the target is grappled.


Sting

Melee Attack - 1 Creature (5 ft.) - 1 Minute

  • Attack: +2

  • Hit: 1 poison damage. If the target is tiny, they must make a constitution save.

Constitution Save (DC 10)

  • Failure: The target is poisoned. Target attempts a save at the end of each of their turns, ending effect on success.

  • Success: No effect.


Tactics


Loot


Lore

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