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Medium or Small Undead (Skeletal Undead)

Hit Points: 9 (2d6+2)

Speed: 30 ft.

Level: 3

AC: 14 (Armor Scraps)

Initiative: +2

STR

10

(0)

DEX

14

(2)

CON

12

(1)

INT

6

(-2)

WIS

8

(-1)

CHA

4

(-3)

Saving Throws

0

2

1

-2

-1

-3

 
Damage Vunerability:  Bludgeoning, Sonic

Skill:

Senses: Darkvision 60 ft., Passive Perception 9

Damage Resistance:  Piercing

Damage Immunity:  Poison

Condition Immunity:  Diseased, Exhaustion, Poisoned

Language: Understands all languages it knew in life but can't speak

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Actions

Rusted Shortsword:

Melee Attack - 1 Creature (5 ft.)

  • Attack: +4

  • Hit: 1d6 + 1 slashing damage


Tactics

Skeletons usually patrol a location, following movement or the sounds of battle. In battle, they usually attack the closest living creature, though they favor attacking anyone who is obviously easier to hit. 


If an undead creature or construct hurts a skeleton or its allies, it becomes hostile to them.


Loot


Lore

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