Medium or Small Undead (Skeletal Undead)
Hit Points: 9 (2d6+2)
Speed: 30 ft.
Level: 3
AC: 14 (Armor Scraps)
Initiative: +2
STR
10
(0)
DEX
14
(2)
CON
12
(1)
INT
6
(-2)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
0
2
1
-2
-1
-3
Damage Vunerability: Bludgeoning, Sonic
Skill:
Senses: Darkvision 60 ft., Passive Perception 9
Damage Resistance: Piercing
Damage Immunity: Poison
Condition Immunity: Diseased, Exhaustion, Poisoned
Language: Understands all languages it knew in life but can't speak
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
Actions
Rusted Shortsword:
Melee Attack - 1 Creature (5 ft.)
Attack: +4
Hit: 1d6 + 1 slashing damage
Tactics
Skeletons usually patrol a location, following movement or the sounds of battle. In battle, they usually attack the closest living creature, though they favor attacking anyone who is obviously easier to hit.
If an undead creature or construct hurts a skeleton or its allies, it becomes hostile to them.