Small Elemental (Fire ElementalAir Elemental)
Hit Points: 14 (4d6)
Speed:
Level: 4
AC: 12
Initiative:
STR
3
(-5)
DEX
14
(-5)
CON
10
(-5)
INT
8
(-5)
WIS
10
(-5)
CHA
10
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
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Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
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Smoke Form
This creature is made of smoke. If it is submerged in water, trapped in an airtight container, covered with a large lid, or blown by a strong wind, it takes 10 damage, which cannot be reduced in any way. If this creature is reduced to 0 hit points in this way, it does not use its death burst.
Actions
Smoke Touch:
Melee Attack - 1 Creature (5 ft.)
Attack: +4
Hit: 1d6+2 fire damage
Death Burst
Reaction - 10 ft. Emanation (Self)
Trigger: the Smoke Mephit is reduced to 0 hit points
Constitution Save
Failure: Target takes 2d4 poison damage and is blinded for 1 round.
Success: Half damage, no other effect.