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Smoke Mephit

Small Elemental (Fire ElementalAir Elemental)

Hit Points: 14 (4d6)

Speed:

Level: 4

AC: 12

Initiative: 

STR

3

(-5)

DEX

14

(-5)

CON

10

(-5)

INT

8

(-5)

WIS

10

(-5)

CHA

10

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

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Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

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Smoke Form

This creature is made of smoke. If it is submerged in water, trapped in an airtight container, covered with a large lid, or blown by a strong wind, it takes 10 damage, which cannot be reduced in any way. If this creature is reduced to 0 hit points in this way, it does not use its death burst.

Actions

Smoke Touch:

Melee Attack - 1 Creature (5 ft.)

  • Attack: +4

  • Hit: 1d6+2 fire damage


Death Burst

Reaction - 10 ft. Emanation (Self)

Trigger: the Smoke Mephit is reduced to 0 hit points

Constitution Save

  • Failure: Target takes 2d4 poison damage and is blinded for 1 round.

  • Success: Half damage, no other effect.


Tactics


Loot


Lore

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