top of page

Tiny Elemental (Fire ElementalAir Elemental)

Hit Points: 3 (2d4-2)

Speed: 30 ft.

Level: 2

AC: 11

Initiative: +1

STR

1

(-5)

DEX

12

(1)

CON

8

(-1)

INT

4

(-3)

WIS

8

(-1)

CHA

8

(-1)

Saving Throws

-5

1

-1

-3

-1

-1

 

Damage Vunerability: 

Skill:

Senses: Darkvision 120 ft., Passive Perception 9

Damage Resistance:  Acid, Electric, Nonmagical Physical

Damage Immunity:  Fire, Necrotic, Poison

Condition Immunity:  Blinded

Language: Primordial (Auran), Primordial (Ignan)

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

Smoke Form

This creature is made of smoke. If it is submerged in water, trapped in an airtight container, covered with a large lid, or blown by a strong wind, it takes 10 damage, which cannot be reduced in any way. If this creature is reduced to 0 hit points in this way, it does not use its death burst.

Actions

Smoke Touch:

Melee Attack - 1 Creature (5 ft.)

  • Attack: +3

  • Hit: 1d4+1 fire damage


Death Burst

Reaction - 10 ft. Emanation (Self)

Trigger: the Smoke Wisp is reduced to 0 hit points

Constitution Save

  • Failure: Target takes 1d4 poison damage and is blinded for 1 round.

  • Success: Half damage, no other effect.


Tactics

Smoke Wisps delight in setting things on fire. They will often use their fiery touch on creatures to test their flammability, then end up in a fight when their subjects retaliate.

They then prioritize attacking creatures wearing flammable clothes or carrying flammable items.


Loot


Lore

bottom of page