Large Undead
Hit Points: 22 (3d10 + 6)
Speed: 60 ft.
Level: 1
AC: 13
Initiative: +1
STR
18
(4)
DEX
12
(1)
CON
14
(2)
INT
2
(-4)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
4
1
2
-4
-1
-3
Damage Vunerability: Bludgeoning
Skill:
Senses: Darkvision 60 ft., Passive Perception 9
Damage Resistance:
Damage Immunity: Poison
Condition Immunity:
Language: -
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
Charge: If a target is a Large or smaller and the creature moved 20+ feet straight toward it immediately before the attack, the target becomes prone.
Actions
Hooves
Melee Attack - 1 Creature (5 ft.)
Attack: +6
Hit: 2d4 + 4 bludgeoning damage. If the creature charged on this attack, regardless of the creature's size, the target takes an extra 2d4 bludgeoning damage.