Medium or Small Undead (Cadaverous Undead)
Hit Points: 15 (2d8+6)
Speed: 20 ft.
Level: 3
AC: 8
Initiative: -2
STR
12
(1)
DEX
6
(-2)
CON
16
(3)
INT
3
(-4)
WIS
6
(-2)
CHA
4
(-3)
Saving Throws
1
-2
3
-4
-2
-3
Damage Vunerability:
Skill:
Senses: Darkvision 60 ft., Passive Perception 8
Damage Resistance: Poison
Damage Immunity:
Condition Immunity:
Language: Understands all languages it knew in life but can't speak
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
Headshot Weakness
If the zombie is hit with a critical hit, it takes an additional 20 damage from that attack.
Actions
Slam:
Melee Attack - 1 Creature (5 ft.)
Attack: +3
Hit: 1d6 + 1 bludgeoning damage, and the target is grappled.
Zombie Fortitude
No Action Cost - Self
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant.
Failure: No effect.
Success: Zombie drops to 1 hit point instead.
Tactics
Zombies mindlessly charge the closest living creature, grappling and swarming whoever is slowest to flee.
If an undead creature or construct hurts a zombie or its allies, the zombie becomes hostile to them.