Medium or Small Undead (Cadaverous Undead)
Hit Points: 15 (2d8+6)
Speed:
Level: 3
AC: 8
Initiative:
STR
12
(-5)
DEX
6
(-5)
CON
16
(-5)
INT
3
(-5)
WIS
6
(-5)
CHA
4
(-5)
Saving Throws
-5
-5
-5
-5
-5
-5
Damage Vunerability:
Skill:
Senses:
Damage Resistance:
Damage Immunity:
Condition Immunity:
Language:
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
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Legendary:
A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.
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Headshot Weakness
If the zombie is hit with a critical hit, it takes an additional 20 damage from that attack.
Actions
Slam:
Melee Attack - 1 Creature (5 ft.)
Attack: +3
Hit: 1d6 + 1 bludgeoning damage, and the target is grappled.
Zombie Fortitude
No Action Cost - Self
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant.
Failure: No effect.
Success: Zombie drops to 1 hit point instead.