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Medium or Small Undead (Cadaverous Undead)

Hit Points: 15 (2d8+6)

Speed:

Level: 3

AC: 8

Initiative: 

STR

12

(-5)

DEX

6

(-5)

CON

16

(-5)

INT

3

(-5)

WIS

6

(-5)

CHA

4

(-5)

Saving Throws

-5

-5

-5

-5

-5

-5

 

Damage Vunerability: 

Skill:

Senses:

Damage Resistance: 

Damage Immunity: 

Condition Immunity: 

Language:

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

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Legendary:

A Legendary creature counts as five monsters of a given level for the purposes of XP and encounter difficulty. It has +4 to all saves, as well as four times as many hit points and typically deals five times as much damage, albeit spread out amongst its targets.

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Headshot Weakness

If the zombie is hit with a critical hit, it takes an additional 20 damage from that attack.

Actions

Slam:

Melee Attack - 1 Creature (5 ft.)

  • Attack: +3

  • Hit: 1d6 + 1 bludgeoning damage, and the target is grappled.


Zombie Fortitude

No Action Cost - Self

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant.

Failure: No effect.

Success: Zombie drops to 1 hit point instead.


Tactics


Loot


Lore

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