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Animate Objects

You magically animate either a large object or a group of smaller objects, which begin floating in the air.

Action - 120 ft. - 5th Level (Conjuration) - VS - Concentration (1 Hour)

Summoning Spell

  • Both Objects

    • Are constructs and act immediately after the end of your turns. The objects follow your commands, otherwise only defending themselves from attackers.

    • Are immune to poison and psychic damage, and immune to the paralyzed, poisoned, prone, unconscious, and exhaustion conditions.

    • Have blindsight within 60 ft. and are blind beyond that radius.

    • Have a flying speed of 30 ft.

    • Have a melee attack they can use on their turn:

  • Melee Attack - 1 Creature (5 ft.)

    • Attack Bonus: +8

    • Hit: 2d10 + 4 bludgeoning damage.*


  • Large Object

    • It is a large construct.

    • It can carry medium or smaller creatures like a mount or vehicle.

    • It has AC 15, 60 hit points,* and all its ability scores are 2, except strength, which is 18, constitution, which is 14, and dexterity which is 10.

  • Large Swarm of Objects

    • It is a swarm of tiny and/or small constructs.

    • As a swarm, it has resistance to all damage meant to damage a single creature, and vulnerability to area of effect damage. It also has some other features common to swarms.**

    • It has AC 15, 40 hit points,* and all its ability scores are 2, except dexterity, which is 18, constitution, which is 14, and strength which is 10.


*Upcasting: The object(s)'s damage increases by 1d10 for each spell level above 5th level. For each spell level above 5th level, it also gains more hit points: 15 hit points for large objects and 10 hit points for swarms.


**Swarms: The swarm can occupy another creature's space and vice versa, though a swarm is counted as difficult terrain for other creatures. The swarm can move through any opening large enough for a an individual one of its creatures to fit through.

The swarm is only affected by an effect if the effect would target all members of the swarm. A DM may decide that a spell has limited effects targeting a single creature. For instance, polymorphing a member of a swarm might create one polymorphed creature but leave the swarm statistically unaffected. Grappling a member of the swarm would have little to no practical effect.

If a spell or ability requiring a saving throw, like the Entangle spell, targets the entire swarm, the swarm rolls one saving throw for the entire swarm at once.


An object might be animated but start grappled or restrained if fastened to something or part of something larger.

Classes:

Bard, Sorcerer, Wizard

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