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Conjure Celestial
Action - Space (90 ft.) - 7th Level (Conjuration) - VS - 1 Hours
Summoning
You summon a celestial of CR 4* or lower in an unoccupied space you can see within range. The celestial disappears at 0 HP or when the spell ends.
The celestial is Friendly to you and your allies for the duration. Roll its Initiative; it takes its own turns.
It obeys your verbal commands (no action required) so long as they don't violate its alignment. If given no commands, it defends itself but otherwise takes no actions.
*Upcasting: Using a 9th level slot, you can summon a celestial of up to CR 5.
Classes:
Subclasses:
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