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Control Weather
Action - emanationNoTemplate (0 self) - 8th Level (Transmutation) - VSM - 8 Hours
Utility
You must be outdoors to cast this spell. If you move somewhere without a clear path to the sky, the spell ends early.
You take control of the weather in a 5-mile radius centered on you. The DM determines the starting weather based on climate and season.
You can alter precipitation, temperature, and wind. It takes 1d4*10 minutes for changes to manifest.
Once the new conditions take effect, you may change them again. When the spell ends, the weather gradually reverts to normal.
When you change conditions, consult the following tables and move the current condition up or down by one stage. For wind, you may also choose its direction.
Classes:
Subclasses:
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