Dominate
You stare at your target, command them to obey you, and reach out towards them, magically influencing their mind to see you as their master.
Action - 1 Creature (60 ft.) - 5th Level (Enchantment) - VS - Concentration (10 Minutes)
Wisdom Save
Failure: Target is charmed and considers you someone they must obey. While charmed in this way, the dominated creature is under your direct control. At the start of their turns, you can choose to give them mental or verbal commands, which could be more general (like kill your friends) or specific (cast a fireball at your friends and then run away). The dominated creature must comply, and does their best not to twist the meaning or intent of the command.
Success: No effect.
You can issue a general command that does not require you to directly control them, such as to guard a particular chamber or corridor even when you leave the room. Dominated creatures will act normally when they have no relevant commands from you to follow.
Classes:
Bard, Druid, Sorcerer, Warlock, Wizard