Dream
1 Minute - 10 Allies (30 ft.) - 5th Level (Illusion) - VSM - Concentration (8 Hours)
Utility Spell
You and up to nine other creatures enter the dream of a chosen creature you know, who must be asleep but can be anywhere on the same plane as you.
Anyone in the dream can converse with the dreamer. The caster can also shape the environment of the dream, creating landscapes, objects, and other images. The player or GM controlling the dreamer controls the state of the dream when you enter it, and the dreamer may continue to affect the dream environment consciously or subconsciously. Otherwise, creatures in the dream cannot affect each other (with damage, spells, or abilities etc.).
While in the dream, you are blinded and deafened and appear to be asleep, but can wake at any time.
If you voluntarily end this spell or the full duration passes, you can choose to psychically attack the dreamer. The dreamer then rolls a save.
Wisdom Save
Failure: Dreamer gains no benefit from sleep for 8 hours.
Success: No effect.
Upcasting: Target one additional dreamer for each spell level above 5th. Target dreamers enter a shared dream which they can all influence.
If the chosen creature is awake, you can concentrate on this spell and wait until they sleep. If a dreaming creature wakes up, the spell ends.
If multiple creatures cast Dream on the same creature, they can see each other in the dream.
Classes:
Bard, Druid, Sorcerer, Warlock, Ranger