Guards and Wards
Action - 6th Level (Abjuration) - VSM - 24 Hours
Utility
You create a ward that protects up to 2,500 square feet of floor space (an area 50 ft square, or one hundred 5-ft squares). The warded area can be shaped as you desire, and you may ward multiple stories of a stronghold. You may designate safe creatures to ignore the effects of your ward. You may ward multiple levels of a building, provided the total area does not exceed 2,500 sq. ft. per casting.
Corridors: Fog fills all warded corridors, making them heavily obscured. Strong wind disperses the fog in 10 rounds, but it reforms 10 minutes later.
Doors: All warded doors are magically locked, as if by the Arcane Lock spell.
Stairs: Webs fill all stairwells, as if created by the Web spell.
Chamber: You may place Magic Mouth spells at up to two locations.
Choice: You may also select one of the following effects:
Place Dancing Lights in four corridors. You may designate a simple program that the lights repeat while Guards and Wards lasts.
Place Magic Mouth in two locations.
Place Stinking Cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while Guards and Wards lasts.
Place a constant Gust of Wind in one corridor or room.
Place a constant Suggestion in one location. You select an area of up to 5 feet square; any creature that enters or passes through the area receives the Suggestion mentally.
When casting Dispel Magic if successful, removes only the specific effect targetted.
You can make the ward permanent by casting Guards and Wards on the same location every day for one year.
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