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Ice Storm
You toss a splash of water and dust in the air, and the droplets freeze around the dust and grow into hailstorms of rock-hard ice that pound down to the ground in a localized storm.
Action – 20 ft. Radius, 40 ft. Tall Cylinder (300 ft.) - 4th Level (Evocation) - VSM
Dexterity Save
Failure: Target takes 2d8 bludgeoning damage* + 4d6 cold damage
Success: Half damage.
Hazard: The area is difficult terrain until the end of your next turn.
*Upcasting: Increase bludgeoning damage by 1d8 for each spell level above 4th.
Classes:
Subclasses:
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