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Magic Aura

You drape a small piece of silk over an object or creature, making arcane gestures with your hands and speaking old words to twist magical signatures to look differently to trained diviners.

Action - 1 Creature or Object (Touch) - 2nd Level (Illusion) - VSM - 24 Hours

Utility Spell

When you cast the spell choose one or both of the following effects. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.

  • False Aura: You change the way the target appears to spells and magical effects, such as Detect Magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.

  • Mask: You change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a Symbol spell. You choose a creature type and other divination spells, detection abilities, and spell triggers treat the target as if it were a creature of that type.


Masking a target does not prevent them from counting as their original creature type for most effects. For example, an undead masked to look like a plant still takes extra damage from Divine Smite, has disadvantage to attack a creature protected by Protection From Good and Evil, and would not take maximum damage as a plant affected by the Blight spell.

Classes:

Bard, Warlock, Wizard

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