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Plane Shift

Action - Creature - 7th Level (Conjuration) - VSM

Teleportation

  • You and up to 8 willing creatures who link hands in a circle are transported to another plane of existence. You must have a material component attuned to the desired plane.

  • Arrival is determined by your knowledge of the destination. Without precise knowledge or a permanent teleportation circle, the location is chosen by the DM.

  • If you know the sigil sequence of a teleportation circle on another plane, this spell can take you directly to that circle. If the circle is too small, excess creatures appear in the nearest unoccupied spaces.

  • You may also target a creature. On a hit with a melee spell attack, you can attempt to banish it to another plane of existence.


Melee Spell Attack:

  • Hit: The target must make a Charisma saving throw.

  • Miss: No effect.


Charisma Save

  • Failure: The target is transported to a random location on the plane you specify.

  • Success: No effect.

Classes:

Subclasses:

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