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Prismatic Wall

Action - wall (60 ft.) - 9th Level (Evocation) - VS - 10 Minutes

Utility

  • You conjure a shimmering, multicolored wall of light. Choose either a vertical opaque wall (up to 90 ft. long, 30 ft. high, 1 in. thick) or a 30-ft. sphere.

  • The wall sheds bright light to 100 ft. and dim light for another 100 ft.

  • Allies designated at the time of casting can pass freely without harm.

  • Creatures passing through the wall do so one layer at a time, making saving throws against each layer. Look at wall layers below.

  • The wall can only be destroyed layer by layer, from Red to Violet. Antimagic Field has no effect. Dispel Magic only works against the Violet layer.


1 Minute

Creatures within 20 ft. of the wall

Constitution Save

  • Failure: Target is Blinded

  • Success: No effect.


Wall Layers

  • Red: Dexterity Save or take 10d6 fire damage (half on success). Blocks nonmagical ranged attacks. Destroyed by 25 cold damage.

  • Orange: Dexterity Save or take 10d6 acid damage (half on success). Blocks magical ranged attacks. Destroyed by strong wind.

  • Yellow: Dexterity Save or take 10d6 lightning damage (half on success). Destroyed by 60 force damage.

  • Green: Constitution Save or take 10d6 poison damage (half on success). Destroyed by Passwall or similar spell of 5th+ level.

  • Blue: Constitution Save or take 10d6 cold damage (half on success). Destroyed by 25 fire damage.

  • Indigo: WIS save or be Restrained. At the end of each turn, make a Constitution Save:

    • 3 successes: effect ends.

    • 3 failures: target becomes permanently Petrified.

    Blocks spells from passing through. Destroyed by bright light from Daylight or a 3rd+ level spell that emits bright light.

  • Violet: WIS save or be Blinded. At the start of your next turn, make another WIS save:

    • Failure: Target is banished to another plane (DM's choice, typically home plane or Astral/Ethereal).

    • Success: Blindness ends.

    Destroyed by Dispel Magic or similar spell of 6th+ level that can end magical effects.

Classes:

Subclasses:

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