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Spiritual Weapon

Calling upon the holy power of your chosen deity, you summon a weapon of pure energy into your hand before it flies off and attacks your enemies.

Bonus Action - 30 ft. - 2nd Level (Conjuration) - VS - Concentration (1 Minute)

Summoning Spell

You create a weapon which can take any form you choose. It cannot be damaged or destroyed directly, and follows your commands.

  • It is a small construct, and acts on your turn when you cast the spell and again when you used a bonus action to command it.

  • It is immune to all damage and conditions.

  • When you summon the spiritual weapon, it flies up to 30 ft. and makes an attack against a creature within 5 ft. of it.

Spell Attack

  • Hit: Target takes 1d8 + your spellcasting ability modifer force damage.*

  • Concentration: On each of your subsequent turns, you can use a bonus action to move the weapon up to 30 ft. and make another attack.


*Upcasting: Increase damage by 1d8 for every two spell levels above 2nd.

Classes:

Cleric

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