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Wall of Ice

Action - wall (120 ft.) - 6th Level (Evocation) - VSM - 10 Minutes

Dexterity Save

  • Failure: Target takes 10d6 cold damage and is moved to one side of the wall of your choice.

  • Success: Half damage, and the creature moves to the nearest unoccupied space of their choice.

  • Area Hazard: The area covered by the wall is heavily obscured.

  • It has AC 12, 30 hit points, and all its ability scores are 0, except constitution which is 16. The wall is to vulnerable to fire damage. It is also immune to all conditions except cover and obscured.

  • Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw.

    Constitution Save

    • Failure: Target takes 5d6 cold damage and is moved to one side of the wall of your choice.

    • Success: Half damage, and the creature moves to the nearest unoccupied space of their choice.


Upcasting: Increase damage from the wall appearing by 2d6 and damage from passing through the wall by 1d6 for each spell level above 6th.

Classes:

Subclasses:

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