Languages: Common and three others (often one Magical Language)
Skills: two of your choice: (Recommended: Arcana and Religion)
Any tool or vehicle type of your choice
Items: common clothes, a robe, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the sorcerer or wizard spell lists. You use intelligence or charisma as your spellcasting ability for this cantrip.
Spells: Detect Magic. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Languages: Common and three others (often one Magical Language)
Skills: two of your choice: (Recommended: Arcana and Religion)
Any tool or vehicle type of your choice
Items: common clothes, a robe, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the sorcerer or wizard spell lists. You use intelligence or charisma as your spellcasting ability for this cantrip.
Spells: Detect Magic. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Languages: Common and three others (often one Magical Language)
Skills: two of your choice: (Recommended: Arcana and Religion)
Any tool or vehicle type of your choice
Items: common clothes, a robe, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the sorcerer or wizard spell lists. You use intelligence or charisma as your spellcasting ability for this cantrip.
Spells: Detect Magic. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
Arcanist
Languages: Common and three others (often one Magical Language)
Skills: two of your choice: (Recommended: Arcana and Religion)
Any tool or vehicle type of your choice
Items: common clothes, a robe, and the tools (but not vehicles) you gained proficiency with above
Starting Gold: 30 gold, which can be spent at character creation to buy nonmagical equipment at base cost.
Cantrips: one of your choice from the sorcerer or wizard spell lists. You use intelligence or charisma as your spellcasting ability for this cantrip.
Spells: Detect Magic. You can cast this spell once per long rest without expending a spell slot. If you are a spellcaster, you count this spell as a spell you know and have prepared, and can cast it with a spell slot. This spell is a bonus on top of your normal number of spells known.
In the world of Elkan, the northern realm of Tyopalvka is a no-man's land blasted by magical experiments, monsters, and bandits. While there is no significant central government in Tyopalvka, many unscrupulous wizards have built towers and lairs here to avoid attention. Knowledge of basic magic has slowly bled out of these towers as the wizards take countless apprentices who are later released back into the general population.